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  1. #1
    Member Member jazstl's Avatar
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    Wink This settlement can hold for X turns

    I wont just ask A question aboute the seasons before the city surrenders...
    (If this is hardcoded just lock the thread)

    -The granary building would incrase the number of turns before the city surenders...
    -Walls would also incrase the number(as the citizens get a moral bost)of turns
    -Goverments, or the distance to capital would decrase the morale(as well as the number of turns)
    -Also garrisoned mercenaries would casue to halve the turns...



    Just wondering...
    The soldier who runs away, will RUN away another day...

  2. #2

    Default Re: This settlement can hold for X turns

    All good points, but I want to add a few.

    1. A settlement's food storage should be determined by recent harvest.

    2. And it should be influenced by the season when the enemies invade. For example, if an enemy army besieged one of your city in autumn and you cannot relieve it in time, then this city's autumn harvest should be lost, most grain will be reaped by enemies, that should hugely reduce the time the besieged city could last while prolong that of the besieging army. In fact, I remember reading quite a few of such cases in first chapters of Livy's History of Rome when Rome was still a small city/village, and waging minor wars with her neighbors.

  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: This settlement can hold for X turns

    All these suggestions are impossible. The only thing that effects turns to surrender under seige is the core_building in the settlement and this is hardcoded.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  4. #4

    Default Re: This settlement can hold for X turns

    Can it not even be reduced? I think the size of the walls, or settement size (both are linked) determines how long a town/ city can withstand a siege. In TW games with 6 months per turn even a small town can hold out large forces for years. Is this realistic? I am inclined to say no. How are you getting around this, less months per turn?

  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: This settlement can hold for X turns

    Quote Originally Posted by Khan View Post
    Can it not even be reduced? I think the size of the walls, or settement size (both are linked) determines how long a town/ city can withstand a siege. In TW games with 6 months per turn even a small town can hold out large forces for years. Is this realistic? I am inclined to say no. How are you getting around this, less months per turn?
    Hardcoded is hardcoded. we cannot do anything. However, as in EBI, turns in EB represent a three months not six, so a settlement that could hold out for four turns will now hold out for a year, and not two.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  6. #6

    Default Re: This settlement can hold for X turns

    Ahh great that's much better. Thanks for clearing that up Foot.

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