My impressions of EB 2 so far fall into a couple of areas:

1. It will take advantage of the even more beautiful battlefield appearance of M2TW. From what I see of the Gaza preview that is a given, those models are beautiful as we have come to expect from this great team.

2. It will add nuances to the political and social model using (I guess) the guild system as well as culture, religion (as politics) and the FM attribute system. The shades of grey attainable by playing these off against one another will produce a less linear conquer/convert sequence than we see in EB, for the player and the AI.

I wonder if this will let the team use less scripting? Or devote more scripts to other areas like events?

Still in my heart I long to see (selecteive) re-emergent factions (yes to pesky barbaroi, no to inbred dynasties) but I already hear the "HardCoded express" rattling down the line to crush my dream.

In all events it should be similar but better, improving some strengths and some less well developed areas too.