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    Default Koinon Hellenon family traits

    I was having an Antiquity class today, and we talked, among other things, about the spartans. Their social structure was that every citizen, upon coming of age, would receive a bit of land to exploit, as well as a few serfs (not the real name, i know, but i dont know it in english) to work that land, because they have to be soldiers all the time. The trick to that was that they had to pay a certain amount to remain citizen, which means that spartans were always needing money.

    The fact that they're rich but living the life of a soldier gave birth to their reputation of being frugal, which they were, somewhat. But alongside that, their constant need for money would make them easily corruptible.

    All this taken from Xenophon, says my teacher. I'm not sure Xeno outright says they're easily corruptible, but i haven't read it.

    In any case, point of that is that made me think of the application of that in the EB game. If i remember correctly, there's a "spartan" trait which says that the char is living a frugal kind of life (said off my memory, haven't played in a while). At first i thought to change that to better chance to bribe (if i remember correctly it makes bribes harder to get) but then i realized, that should only apply to spartans, while the trait in question applies to non spartans imitating the spartan way of life, which they'd imitate without the easy bribe part of course.

    So then i had another idea. In the Koinon Hellenon, there's the almost dead first king, and the "sons" of this king each represent a city in the actual league (Sparte, Athens and Rhodes). My idea (i'm pretty sure it's possible, but i'm no expert and wouldn't know how) was to give each of the three a trait that would indicate his holding to a certain city, trait accompanied by a few modifiers that represent how people in this city usually were. For example, spartans could be easy to bribe, but militarily good (which makes a strange double edged situation, come to think of it). I wouldn't know what to give to the other two, exactly, but my guess would be philosophical (or intellectual) and um, easily getting into those decadent traits that had for general theme liberal unions of male and female, for athenians. For Rhodes, i'm guessing they were better traders of the three (though i hear Athens was capital of "banking", huh) but, as they are on an island, their commander would tend to be better commanding fleets than ground troops (meaning simply lesser field commanders)

    Not really sure how you'd exactly personnalize the citys, those are examples but others are possible. My idea was just to use traits to further personnalize and distinguish the three cities inside of the league, rather than having a homogene group. The trait could be made to be very likely to be transmitted to sons (like 90% of the time), which would make it so the distinction stays, until the few exceptions that ain't following their old ways or until members of other cities become part of your family (adoption and/or marriage), which would again be close to reality, as i imagine if it had stayed together long enough, a singly political entity such as this would have begun to lose the distinctiveness of each group making it, to gradually become only the Koinon Hellenon.

    Excuse the wall of text, i wanted to expose my idea from it's origins. Apologies if this idea came up before, im relatively new here.

  2. #2
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Koinon Hellenon family traits

    Ethnicity traits in EB 1 affect the probability of the FM gaining certain other ones. What you're asking for is already implemented in-game, with the difference being that the ethnicity traits give no stat effects on their own. Presumably, that is to keep the trait system more streamlined.

    Of course, I have no clue of what the team has planned for II, so I stand aside and await their response.
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  3. #3

    Default Re: Koinon Hellenon family traits

    I was asking for a system that goes slightly beyond this for the KH. Right now within the KH they're all greeks (mind, it's been a while, i might be wrong). But the league would definitely regroup different ways. The city states looked somewhat alike from one another, but they had differences in between each of them, most of them minor, but others like Sparte had a more unique system. I guess what i'm asking for looks a lot like what the barbarians have, with each of their clan having different abilities. But i'd have made it a bit different, in that it's just the original family members and their direct descendants that get the trait.

  4. #4
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Koinon Hellenon family traits

    No, there are separate ethnicities. Spartans, Athenians, Rhodians, they're all there.
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    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

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    Member Member Phalanx300's Avatar
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    Default Re: Koinon Hellenon family traits

    Yea the treats already exist in EB.

    And for the Spartans, the eldest son would receive the land of his father the later borns either had to get land in another way or the goods otherwise not full citizens. The full Spartans citizens had to pay tribute to the common messes, not in money but in goods, otherwise citizenship was rejected. Currency was forbidden in Sparta (though they later on introduced it). Spartans were one of the less corruptuble Greeks.

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    Default Re: Koinon Hellenon family traits

    Spartans were one of the less corruptuble Greeks.
    By 272 BC, not so much.

    I think I've said this before, but I would like to see more ethnicites for the KH. Would one for each town with more than 100 occupants be asking too much?

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