Since a fort is permanent in EB 2 I was wondering for fun, would you place your Forts at the strategic points or where city's would have been that couldn't be there, in the game? Like Thebes, Argos, and Elis.
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Since a fort is permanent in EB 2 I was wondering for fun, would you place your Forts at the strategic points or where city's would have been that couldn't be there, in the game? Like Thebes, Argos, and Elis.
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"Don't let the voice of the people be filled with anger"-Polybius
Well my question still remains if you had the chance with permanant forts what would you make?
"Don't let the voice of the people be filled with anger"-Polybius
Recreate the fortress of Baradur located near an unstable volcano!
You can make permanent forts yourself. It is easy as hell, even in RTW engine. Just stick an agent, a diplomat, or better yet, a spy with large line of sight into an empty fort. It will never fade away as long as the agent is there.
Last edited by Aemilius Paulus; 10-02-2009 at 04:51.
Does this not belong in the EB II Forum?
'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.
"Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
Ask gi'r klask! ask-vikingekampgruppe.dk
Balloon count: 13
Forts aren't much good as cities. And you can't name them.
It's better to just set them up as strong points along your borders. Or just as barriers to make sure that your cities or siege forces aren't being attacked constantly.
Parthian Nationalist
They give free upkeep slots AFAIK.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Zradha I know that, what I mean is for fun would you have these forts represent cities.
"Don't let the voice of the people be filled with anger"-Polybius
forts are great 2 well placed forts gives 3-4 turns time to react if someone tries to attack you from the balkans (or the other way around)
also puting them in river passes during war times goes a very long way to prevent surprise attacks and always gives you time to at least buy some mercs to punch up your city garrison if your closest army is still a long way to go
one of my favourites (besides barricading the alps when playing the romans) is to place them in the 2 passes beteween illirya and italy it helps to prevent the stupid over agressive ai
This is something that is being considered, although there are still several important drawbacks to solve before we commit to this feature.
"Death Smiles at Us All,all a Man Can Do Is Smile Back."
Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.
Frankly, I don't understand the question. What does a permanence of a fort change? I use forts in EB as strongholds on my border since long and will hopefully be able to do so in EB II too. Or will this not be possible? Just put the 20 men or so rest of a cheap unit (after a fight) in a non-permanent fort or use a cheap total unit - it will also represent the necessary garrison without which no castle or fort ever would have made sense.
Last edited by geala; 10-15-2009 at 12:12.
The queen commands and we'll obey
Over the Hills and far away.
(perhaps from an English Traditional, about 1700 AD)
Drum, Kinder, seid lustig und allesamt bereit:
Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
(later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)
So no more protection in the steppes I see.
"When the candles are out all women are fair."
-Plutarch, Coniugia Praecepta 46
You can either have buildable, temporary forts, or non-buildable permanent forts. We've gone for the latter because we feel that it will provide better gameplay. People may disagree, however they are free to mod EBII when it is released. And I'm sure that they will.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Yep, Foot is correct. There is only one type of forts that can exist - that is the hardcode. So we must choose. And I could not agree more with the EB Team's choice. Plus, it will make the game harder. No longer will the player be able to have the comfort of walls. Too bad for us, the Romani infantry-lovers :P.
hmm so no easy defend Massilia :( sounds as if a Koinon pan hellenon will be more challengeing to maintain in EB2^^
Actually I liked the stone forts in the britannia campaign as they stood in the perfect distance between settlements and could be abused as safe points for troops shifting without a FM and were very welcome to store seige equipment in "pice" times.
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
So, will there be spawned limes for the Romani? It was fun roleplaying that.
"When the candles are out all women are fair."
-Plutarch, Coniugia Praecepta 46
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