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Thread: What would your forts in EB2 be?

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  1. #1

    Default Re: What would your forts in EB2 be?

    forts are great 2 well placed forts gives 3-4 turns time to react if someone tries to attack you from the balkans (or the other way around)

    also puting them in river passes during war times goes a very long way to prevent surprise attacks and always gives you time to at least buy some mercs to punch up your city garrison if your closest army is still a long way to go

    one of my favourites (besides barricading the alps when playing the romans) is to place them in the 2 passes beteween illirya and italy it helps to prevent the stupid over agressive ai

  2. #2
    EBII PM Member JMRC's Avatar
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    Default Re: What would your forts in EB2 be?

    This is something that is being considered, although there are still several important drawbacks to solve before we commit to this feature.



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  3. #3
    Member Member geala's Avatar
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    Default Re: What would your forts in EB2 be?

    Frankly, I don't understand the question. What does a permanence of a fort change? I use forts in EB as strongholds on my border since long and will hopefully be able to do so in EB II too. Or will this not be possible? Just put the 20 men or so rest of a cheap unit (after a fight) in a non-permanent fort or use a cheap total unit - it will also represent the necessary garrison without which no castle or fort ever would have made sense.
    Last edited by geala; 10-15-2009 at 12:12.
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  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: What would your forts in EB2 be?

    Quote Originally Posted by geala View Post
    Frankly, I don't understand the question. What does a permanence of a fort change? I use forts in EB as strongholds on my border since long and will hopefully be able to do so in EB II too. Or will this not be possible? Just put the 20 men or so rest of a cheap unit (after a fight) in a non-permanent fort or use a cheap total unit - it will also represent the necessary garrison without which no castle or fort ever would have made sense.
    Forts will not be buildable in the EBII campaign, just as they aren't in the britannia campaign in Kingdoms.

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  5. #5
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: What would your forts in EB2 be?

    So no more protection in the steppes I see.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: What would your forts in EB2 be?

    You can either have buildable, temporary forts, or non-buildable permanent forts. We've gone for the latter because we feel that it will provide better gameplay. People may disagree, however they are free to mod EBII when it is released. And I'm sure that they will.

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  7. #7
    Guest Aemilius Paulus's Avatar
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    Thumbs up Re: What would your forts in EB2 be?

    Yep, Foot is correct. There is only one type of forts that can exist - that is the hardcode. So we must choose. And I could not agree more with the EB Team's choice. Plus, it will make the game harder. No longer will the player be able to have the comfort of walls. Too bad for us, the Romani infantry-lovers :P.

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