Quote Originally Posted by Servius1234 View Post
Lastly, on naval invasions and why they're such a big deal, ETW covers the colonial period, which requires naval invasions since the colonies are overseas. It's also a big deal, a big accomplishment for CA's AI designers, because it's also a lot more complex than invading an adjacent neighbor.
Diplomacy was also a big deal during the period, more so than in earlier periods. Though we don't see a 3D real time diplomatic engine where you walk your agents into the city and find your way to meet/kill the rival faction leader in person. No TW does not have 3D real time diplomacy/espionage, so does it need 3D real time naval engagments, when there is still so much wrong with the core land battles and campaign map games, that the TW series is supposed to be about? I would say no, it doesn't.

If CA had not spent much of the budget on the naval battles and instead concentrated on doing a good job of building a quality TBS/RTS of the standard TW format they might not have this mess on their hands now. A jack of all trades is usually a master of none.