Results 1 to 7 of 7

Thread: This settlement can hold for X turns

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: This settlement can hold for X turns

    Can it not even be reduced? I think the size of the walls, or settement size (both are linked) determines how long a town/ city can withstand a siege. In TW games with 6 months per turn even a small town can hold out large forces for years. Is this realistic? I am inclined to say no. How are you getting around this, less months per turn?

  2. #2
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: This settlement can hold for X turns

    Quote Originally Posted by Khan View Post
    Can it not even be reduced? I think the size of the walls, or settement size (both are linked) determines how long a town/ city can withstand a siege. In TW games with 6 months per turn even a small town can hold out large forces for years. Is this realistic? I am inclined to say no. How are you getting around this, less months per turn?
    Hardcoded is hardcoded. we cannot do anything. However, as in EBI, turns in EB represent a three months not six, so a settlement that could hold out for four turns will now hold out for a year, and not two.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3

    Default Re: This settlement can hold for X turns

    Ahh great that's much better. Thanks for clearing that up Foot.

  4. #4

    Default Re: This settlement can hold for X turns

    Even if there was some way around the hardcoding there are so many factors that would impact on the length of time a siege would last, it would surely be impossible to implement to a satisfactory standard. I think we should be glad in this case that such hardcodes exist. The most notable issue being that sieges in the ancient world were often abandoned because the besieging army ran out of money/supplies or simply needed to return home and harvest their crops. ie, a well stocked defender would in practice almost never need to surrender.

    I should add, I mean surrender in terms of they had run out of food - when no other socio-political factors were in play. And clearly, the more developed and "civilized" a faction was the longer the army could be actively maintained in foreign territory. Which is no doubt an element of realism we would prefer not to see in EB.
    Last edited by Cambyses; 10-04-2009 at 10:57. Reason: accuracy

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO