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Thread: Can we have the morale of every single unit independently determined?

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  1. #1

    Default Can we have the morale of every single unit independently determined?

    Since every unit has its own experience and moral level, so why must we let a whole stack army's morale solely determined by the general which leads them?Every unit should have its tradition, its honors and dishonors, etc.
    If some troop just sustained a humiliating defeat, their experience should not suffer much but their morale must go down drastically so they cannot be on their mettle to fight bravely again in some time. For example, all Roman troops who survived Cannae were sent to distant provinces for some trivial jobs, never got a chance to fight any serious battle again.
    And if you let your troops rest too long, especially in some notoriously luxurious cities, they will become lazy and soft, as Hannibal found out when he led his once toughest-in-the-world army out of Capua after a winter's rest, "I still remember these armors, but I can't recognize those men in them.", I believe he said something like this.

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Can we have the morale of every single unit independently determined?

    we can determine morale through the traits of the general, however this cannot be done for each individual unit. Hardcoded.

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    Last edited by Foot; 10-03-2009 at 13:59.
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  3. #3

    Default Re: Can we have the morale of every single unit independently determined?

    But aren't there many temples which can increase the morale of troops trained there?
    So I think even if they're of the same type, two units, e.g. two triarii could have different morale, isn't it so?

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Can we have the morale of every single unit independently determined?

    I understand the morale bonus from buildings is bugged in R:TW. Not sure if it's even been implemented in M2:TW. Anyway, morale is a tricky thing to model. A humiliating defeat could break the morale of a unit, or make them all the more determined to redeem themselves.
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  5. #5

    Default Re: Can we have the morale of every single unit independently determined?

    Well yes, morale is tricky and rather unpredictable, but even treating it randomly will be better than neglecting it thoroughly, maybe a troop's morale will be utterly broken by a defeat, or they may burn for revenge, either is much more acceptable than they act as nothing has happened at all.
    IMHO it's a pity if we can't represent this.

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    EBII Mod Leader Member Foot's Avatar
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    Default Re: Can we have the morale of every single unit independently determined?

    Quote Originally Posted by Julianus View Post
    Well yes, morale is tricky and rather unpredictable, but even treating it randomly will be better than neglecting it thoroughly, maybe a troop's morale will be utterly broken by a defeat, or they may burn for revenge, either is much more acceptable than they act as nothing has happened at all.
    IMHO it's a pity if we can't represent this.
    We already have traits for generals who lose battles or win battles that effect morale. We cannot do the same for individual units. End of story. Hardcoded.

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    EBII Mod Leader Member Foot's Avatar
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    Default Re: Can we have the morale of every single unit independently determined?

    Quote Originally Posted by Julianus View Post
    But aren't there many temples which can increase the morale of troops trained there?
    So I think even if they're of the same type, two units, e.g. two triarii could have different morale, isn't it so?
    As Ludens said, this is broken, and also even if it worked it would be extremely limited. As far as I am aware if it worked it would simply boost the morale of all friendly troops fighting in that province.

    Morale is assigned to a unit as a stat, and can be depleted during a battle, eventually leading to a rout. However, it cannot be changed during a campaign. For example if a unit suffered particularly horrific losses, they would not then have reduced morale in the next battle. The engine just doesn't work like that.

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