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  1. #1
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: ap for cavalry charge?

    well, honestly you have to take into account that not every spear is going to hit spot-on, so if you have armor on, you could definitely be looking at some horrible injuries to your arms/legs, most likely multiple breaks.

    but like he said: game doesnt distinguish between dead and knocked out.
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    Default Re: ap for cavalry charge?

    Quote Originally Posted by Prussian Iron View Post
    <snip>

    but like he said: game doesnt distinguish between dead and knocked out.
    I sometimes wonder if the game actually does distinquish between dead and knocked out, but only after the battle concludes. Quite often, the number of men in unit cards is higher after the end of battle processing than during the game battle implying that some were "knocked out-of-the-fight" during the battle but restored after the battle was over.

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    Wannabe Member The General's Avatar
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    Default Re: ap for cavalry charge?

    Quote Originally Posted by Gray_Lensman View Post
    I sometimes wonder if the game actually does distinquish between dead and knocked out, but only after the battle concludes. Quite often, the number of men in unit cards is higher after the end of battle processing than during the game battle implying that some were "knocked out-of-the-fight" during the battle but restored after the battle was over.
    ... A number of casualties are healed after each battle (which is influenced by several ancillaries and traits in EB), but I don't believe they're just "knocked out" opponents, since casualties to missile units have the highest chance of being healed post-battle.

    Quote Originally Posted by Prussian Iron View Post
    EDIT: LOL thats pretty funny!! we posted almost the same thing at the same time!
    The same very minute, indeed.


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    Last edited by The General; 10-14-2009 at 17:17.
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    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: ap for cavalry charge?

    Quote Originally Posted by The General View Post
    since casualties to missile units have the highest chance of being healed post-battle.

    I have often wondered about this. From my observations, it appears as though units that take casualties in the beginning in the battle tend to have more troops healed than units fighting and suffering losses later in the battle. I really haven't noticed any differences when considering the type of casualty.
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    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: ap for cavalry charge?

    For me, units that take the most casualties heal the most. Or maybe the ratio is simply constant.
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    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: ap for cavalry charge?

    Quote Originally Posted by A Very Super Market View Post
    For me, units that take the most casualties heal the most. Or maybe the ratio is simply constant.
    I assaulted Mediolanum (sp?) today. I had a full-strength (eighty troops) unit of Appea Gaedotos mercs in my army. All of them perished in the fight. They took part in the battle only after the walls had been cleared (which took a whopping twenty minutes). In the end, only two of them out of an original contingent of eighty were healed.
    Last edited by DaciaJC; 10-15-2009 at 02:30.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: ap for cavalry charge?

    Its random.
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    Wannabe Member The General's Avatar
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    Default Re: ap for cavalry charge?

    Quote Originally Posted by Frontline1944 View Post
    I have often wondered about this. From my observations, it appears as though units that take casualties in the beginning in the battle tend to have more troops healed than units fighting and suffering losses later in the battle. I really haven't noticed any differences when considering the type of casualty.
    I see a pattern where missile units tend to heal the most. Horse archers, archers and skirmishers who only took missile fire themselves, and also melee units who took missile casualties (this is quite noticeable when playing a 'barbarian' faction good many of whom tend to carry javelins).

    For example, in a recent campaign (I tend to play awfully sporadically these days) my Cretan archers tended to lose 3-8 men as casualties in every battle, but everyone were healed after the battle was over. This occurred in four consequent battles over several turns.

    Quote Originally Posted by Frontline1944 View Post
    I assaulted Mediolanum (sp?) today. I had a full-strength (eighty troops) unit of Appea Gaedotos mercs in my army. All of them perished in the fight. They took part in the battle only after the walls had been cleared (which took a whopping twenty minutes). In the end, only two of them out of an original contingent of eighty were healed.
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    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: ap for cavalry charge?

    Will cavalry charges be like from MTWII?

    For example in MTWII:

    If you have a group of chivalric knights and position them in the most stretched formation, then charge a idle group of dismounted feudal knights, the whole group is likely to die completely.

    Will this also happen with EB equivalents (like cataphracts full charge on a group of Swordsmen)?

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    Default Re: ap for cavalry charge?

    Quote Originally Posted by Fluvius Camillus View Post
    If you have a group of chivalric knights and position them in the most stretched formation, then charge a idle group of dismounted feudal knights, the whole group is likely to die completely.
    ~Fluvius
    Which Game..... Plain Vanilla M2TW EDU or After Kindom EDU? If there was Plain vanilla, the Dismounted feudal Knights got a really awful defense value. I still remember 13,3 attack and 21 defense, compare that with 13,8 attack and 16 defense chivalric knights, take the cav bonus vs infantry (+4 if I correct)... and you got nothing wrong, the swordsmen will die, but they won't all die instantly, except the cavalry had a really nasty chevrons. Something is rather different with Kingdoms EDU, as Dismounted Feudal knights is now at 11,3 attack and 16 defense. And those Chivalrics had 11,7 attack with 17 defense. It was sure that the dismounted knights will be mauled down to the death in single set of charge and quick finishing (especially the Ritterbruders or Marshall of the Templars, they are really Killing Machine).

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  11. #11
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: ap for cavalry charge?

    that is because of surgeons saving a portion of them.

    I'm sure there is some sort of script that would tell you the percentage. I'm guessing that you can only be healed if you were hit by arrows or horses maybe.

    EDIT: LOL thats pretty funny!! we posted almost the same thing at the same time!
    Last edited by Prussian to the Iron; 10-14-2009 at 17:12.
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