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  1. #1

    Default Re: Post patch 1.5 Bug List

    In a bridge battle in russia, it seemed that the Bridge made my cursor go into an X. I couldn't make a unit move onto the bridge, over the bridge, attack a unit on the bridge, nothing. The enemy ran over the bridge, got killed, ran back halfway to the middle of the bridge, and just waited there. to get a unit to attack the others, I told them to just run to the other side of the bridge and then stop as soon as they were standing a foot from the enemy.

    Once the unit was on the bridge, however, my cursor changed to an X and stayed that way-if I moved it to the river, to the bridge, to another unit, to the ground. I left-clicked to my general(who I hadn't moved the entire battle) and the cursor was still an X.

  2. #2
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Post patch 1.5 Bug List

    I get flickering shadows on the battlefield. This was fixed a while ago. It seems as patch 1.5 has brought the game back how it was prior to 1.2.
    Tosa Inu

  3. #3
    Oza the Sly: Vandal Invasion Member Braden's Avatar
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    Default Re: Post patch 1.5 Bug List

    Confirmed - getting both the flickering shadows in-game and cursor in bridge battles remaining an "X" rather than an arrow.

    The 2nd point not only occuring when over a bridge itself but on the approach areas too. Seemed I could ONLY move my troops to the visibile road bit on the approaches to the bridge, I managed to click a unit onto the bridge but once they'd got on there I lost control of them even to the effect that clicking them to move the the opposite side of the bridge confused the AI to the extent they went back the way they came to look for another route

    lol...I'll keep off bridges for now, and turn shadows off (they're only taking processing power anyway)

    EDIT - looking back also, game is very choppy. I thought this due to my settings but seems others are having same issues. However, I have noted that it gets significantly choppier and laggy everytime "event triggered sound" is activated i.e. End of turn Advice, in-battle music change (when the battle reaches a significant point) etc. I'll try turning Voice and Music off and report back.
    Last edited by Braden; 10-19-2009 at 13:04.
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  4. #4
    Member Member Mr Frost's Avatar
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    Default Re: Post patch 1.5 Bug List

    Howitzers' kill counts {including towards their gaining experience} is heavily bugged {or the result of cutting corners} .
    When using carcas shot or quicklime the kill count is a tiny fraction of the actual kills .
    To test it I ran a custom battle of 17 24lbr howitzers loading quicklime against a milita unit {400 men in DarthMod} and though it records the enemy lost 300 men only some units got 1 kill recorded and others none and the total was far less than 1/10 of the actual kills .
    I noticed it in campaign battles too with carcus shot , which does seem to be a bit more generous in the kills recorded . Explosive and Precussion seem to be off too .
    Only roundshot seems to get the correct kills recorded .





    Note , in the custom battle quicklime test , the usual extra kills for the extra enemy the game calculates would have been lost {ever notice how those units that never fired a shot or killed anyone get kills credited after a battle ? That happens every battle} were not being given either {some got none , some got only 1} .



    Can be pretty anoying having your howitzers take many times longer to gain experience than your field guns .









    I understand that it might not be feasable to code the game to perfectly figure out when more than one howitzer unit dumps fire or quicklime on a unit which percentage of the kills the total cloud caused goes to which battery {assuming that is the problem ... it might be that the way they do it does make it feasable} , but given they award extra kills for free after a battle anyway {except for howitzers apparantly} surely they could have used some basic algorithm to give fair kills to the guns that delivered them .

    It qualifys as a bug given there is no sane reason to give every unit except howitzers free extra kills after a battle is won and given they can clearly calculate how many soldiers a given cloud of fire or quicklime kills then they could easily assign it to the howitzers that delivered it {even if they must arbitrarily divide it between the individual guns with some randomising factor should they have no way to determine which shell created which part of the cloud nor which part of the cloud killed which men} .

    Add it to the list of "why we need another patch" .
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  5. #5
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Post patch 1.5 Bug List

    The economic system is full of bugs.

    Some have come back that were taken out but some may be new.

    The bug where you get money from a blocked trade route is back.

    There is a bug were you lose money if you pirate a trade route and move to a different location and do it again (in the same turn).

    There is something buggy about losing money when you take a wealthy province.

    There are instances of moving troops to a city and losing money. The whole thing needs fixing or explaining what to do or not to do.

    It seems a mess.


    Education: that which reveals to the wise,
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  6. #6

    Default Re: Post patch 1.5 Bug List

    Flashing unit icons, menus and character portraits make more than a short gaming experience a major headache. I realize a driver rollback would probably correct this, but what is CA up to with ETW which causes new Nvidia drivers to break it? I mean it isn't unheard of for this to occur, but I can't recall the last game I owned where a driver rollback was a good idea.

  7. #7
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Post patch 1.5 Bug List

    More bugs!

    Agents block army movement!

    Yea, a missionary or a rake can stop a whole army!

    What the heck was someone thinking?


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  8. #8
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Post patch 1.5 Bug List

    Warpath Campaign.

    Native factions receiving no income from some regions! EVER!

    Just my guess but if the European faction had it exempt from taxes then the native faction never gets anything from the region...



    Since native factions have no controls they can’t turn it back on.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  9. #9
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Post patch 1.5 Bug List

    I got around to gifting away a non-moneyed region to another Indian faction. That doesn’t reset the taxes either. It has to be in a tax status by one of the white factions or it gets no money...

    Big Big Bug!
    Last edited by Fisherking; 11-01-2009 at 18:17.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

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