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  1. #1

    Default Re: Post patch 1.5 Bug List

    I conquered Baluchistan a couple of turns ago as Russia and just noticed that I cannot access my India Regional Minister. If I click on the Policy tab I clearly see a minister icon and I can adjust taxes for the region separately from Europe (though header still says Europe) but under the ministers there is no slot for India.

  2. #2
    Member Megas Methuselah's Avatar
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    Exclamation Re: Post patch 1.5 Bug List

    Quote Originally Posted by Seyavash View Post
    I conquered Baluchistan a couple of turns ago as Russia and just noticed that I cannot access my India Regional Minister. If I click on the Policy tab I clearly see a minister icon and I can adjust taxes for the region separately from Europe (though header still says Europe) but under the ministers there is no slot for India.
    Baluchistan is supposedly part of Europe, whilst Afghanistan is part of India.

  3. #3
    Member Member GrandInquisitor's Avatar
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    Default Re: Post patch 1.5 Bug List

    First ever bug, I think. I build a fort to block the Inuit from invading Newfoundland, but when I try to fight a battle there, it CTDs -- every time, every new game. Never had any noticeable problems or CTDs until now.
    Last edited by GrandInquisitor; 11-17-2009 at 03:09.

  4. #4
    Member Member Mr Frost's Avatar
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    Default Re: Post patch 1.5 Bug List

    Large scale melee {such as inside a fort with 10 or more Darthmod sized units engaged} lags the game to the point where every seconds' worth of action takes around 10 seconds {in one seige assault it was over 15 and even at 4x speed it was still between 11 and 12} to happen {I measured it from the countdown timer when I took control of the fort centre ... the lag had eased up a little by then !} .
    At first I thought it was a pathfinding issue in forts , but observations of some field battles {where lots of simultanious melee happened} and carefull observation of the seige battles shows it is without doubt lots of melee that does it {and it goes from a little lag to more than you can point a stick at almost instantly at some threshold which seems to be something around 8 to 10 units on Ultra with DarthMod sized units} .
    This doesn't happen during massed volleys {every unit with a gun firing} despite
    It is anoying . One battle {both armies full stack} took 4 hours to finish {I tried killing as many with artillery before moving in too knowing by then what to expect} !










    On the previously mentioned bridge bug :
    As a workaround , I found using the move forward/backward buttons in the GUI still worked and was able to get the unit I had stuck there off the bridge .
    Cumbersome , I agree , but better than nothing until it is {or at least bloody well should be} fixed .







    On the land-bridge arrows disappearing :
    I have had this happen too {Leeward Islands and Antillies both} , however only {so far} when playing as India . Might it only happen when you don't start with territory in that area ? {still needs fixing , but a few clues might speed that up}
    7 out of 10 people like me ,
    I'm not going to change for the other three .

  5. #5
    Member Member Boohugh's Avatar
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    Default Re: Post patch 1.5 Bug List

    When a fleet sails into a new theatre it sometimes appears on top of another fleet and gets stuck. Seems to particularly occur when all the trade nodes in a theatre are full and another AI nation sends a fleet to that theatre they don't move it from where it arrives. I did notice an odd situation where 2 AI fleets from different nations were stuck on top of each other on a trade node too, but that was a 1-off whereas I've had multiple fleets get stuck when arriving at the theatre and had to disband them.
    Last edited by Boohugh; 11-13-2009 at 12:21.

  6. #6

    Default Re: Post patch 1.5 Bug List

    * Related to the issue of agents being able to block armies on the campaign map I'd just like to add that it works the other way as well. As GB I had my rake locked in a university south of Paris for a few turns when an army passed nearby. I suppose that does make more (but not real) sense than the agent blocking an army though. Unless your agent is Chuck Norris, of course.

    * Not sure if this is a bug but I'm getting fairly annoyed at routing units turning back to fight several times in both land and naval battles. Once I could take, two would be allright but I've had units flee, charge, lose a few men, flee again and then doing that same thing 5-10 times. Makes for long and terrible fights as the AI just won't leave the battlefield or stay put to be killed.

    Kind regards
    "It's easy to be outnumbered when you're a zero" - George of the Jungle

  7. #7
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Post patch 1.5 Bug List

    If enemies are broken they can be rallied, if they are shattered, they are gone for good.

    Make sure each unit is shattered. I've lost battles by ignoring broken units.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

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