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Thread: So what are your thoughts on how 1.5 is performing?

  1. #31
    Inquisitor Member Quickening's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    Going to have to give up on this VH/VH GB campaign, just can't compete with the Huron.

    On one occasion, they took Rupert's Land because my army had just left to advance on their territory. I went to assault and reclaim it but first offered them the chance to surrender... which they did. I was very happy to see that because previously the AI never surrendered even if it had only a few civilian mobs at its disposal.
    I wasn't so happy when I reclaimed Rupert's Land to find that EVERYTHING I had built had been destroyed, both in the city and in the region itself. Fourteen years of progress down the drain. Considering I was already stretching my resources rebuilding my navy, this really messed me up.

    Also, the United States arose as an independant nation, I have never seen that happen before, I didn't think it did in the Grand Campaign.

    EDIT: Oh by the way, that means I'm impressed with the patch.
    Last edited by Quickening; 10-07-2009 at 03:59.
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  2. #32
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    I'm on a H/H UP campaign and decided to be aggressive from the off.

    Took flanders from the Spanish and have been bounced around each turn by France ever since. Each battle could be the end at that particular moment, so it's been a real treat to experience.

    CAI has been solid. I managed to ally and get trade from my two land neighbours so I always have a little bit of money coming in. Ports are being blockaded left and right as I got spanked by the French navy in the Channel. I've gone defensive everywhere else to try and build up some navy strength.

    France has assassinated two of my Generals!! Bastards are doing a good job against me.

    Only one performance issue.

    The new XP drivers 191.07, from Nvidia (I have a 8800GTX) do not work with E:TW. I get all sorts of Campaign screen visual issues. I've moved back to the previous ones.
    Last edited by AussieGiant; 10-19-2009 at 15:48.

  3. #33
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    Quote Originally Posted by AussieGiant View Post
    I'm on a H/H UP campaign and decided to be aggressive from the off.

    Took flanders from the Spanish and have been bounced around each turn by France ever since. Each battle could be the end at the moment so it's been a real treat to experience.

    CAI has been solid. I managed to ally and get trade from my two land neighbours so I always have a little bit of money coming in. Ports are being blockaded left and right as I got spanked by the French navy in the Channel. I've gone defensive everywhere else to try and build up some navy strength.

    France has assassinated two of my Generals!! Bastards are doing a good job against me.

    Only one performance issue.

    The new XP drivers 191.07, from Nvidia (I have a 8800GTX) do not work with E:TW. I get all sorts of Campaign screen visual issues. I've moved back to the previous ones.
    Hmm, why do you let them do that to you? Pre 1.4, I always held a small fleet of sloops handy to raid my enemies' ports. I believe, sloops are still good for that function despite being elevated to the super-sloop status. If France declares war on you, raid their Atlantic ports. No ports - no French navy in the channel.
    Last edited by Slaists; 10-07-2009 at 19:07.

  4. #34
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    It's the first time I've played UP, so I got caught with my pants down.

    I lost a 4 on 4 naval battle and was outgunned...on "hard" that makes it a pretty competative battle for my skill level.

    Once I lost the Channel fleet I've had to focus on keeping Flander rather than spending on naval power.

    The prices in 1.5 for troops on Hard Campaign are much higher.

  5. #35

    Default Re: So what are your thoughts on how 1.5 is performing?

    Playing as N/N

    I've noticed that many of the German minors are willing to stop a war with you...if you give them some obscure territory in America

    Playing as France, my west side was tied up at Strasbourg, held by only a few militia, while my main armies were marching on the pirate islands. My King died and Austria had a war of succession against me-both Wurtemburg and Great Britain joined in. I beefed up all my militia in France, took the british ports, and waited for them to charge me.

    A few years later, Wurttemburg's half-stack army got reinforcements from an almost-full Austrian stack and they marched for Strasbourg.

    The battle for Strasbourg was fought rather easily. Despite being outnumbered, I began throwing all my citizenry in the buildings of the fort. Barricades were made to fire at the enemy as they ran down the various staircases to ground level. As soon as the battle started, my troops were ordered to run back and man the cannons on the walls. The wall cannons work as they shouldl; they fire at a decent range and have pretty good aim. Unfortunately, it's roundshot and therefore nearly useless against infantry. While the cannons take out maybe 3 or 4, musket fire pouring down from the walls is enough to destroy an enemy unit.

    The AI split in half, surrounding my walls. They then decided to make their advance on the corner that had no barricades and therefore would be easiest to get down to ground level after taking the walls.

    Unfortunately, My ring bayonets had stopped them from taking the walls, and I began noticing that my unit of 85-ish men left was fending off unit after unit of Austrian militia. Instead of surrounding my fort and storming from all sides, they decided to all charge my weakest corner. The assault failed.


    Within the next few years (and after taking London from the British) I asked Wurttemburg for a peace treaty. They asked for some Territory in canada that was constantly being raided by Indians and offered an Alliance, too. My european front is now secure.

  6. #36
    Heaps Gooder Member aimlesswanderer's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    The Diplomacy AI still seems to be whacked. As Spain on H/H, I'd taken the Netherlands, Westphalia and Hannover. Prussia had been chewed down to Saxony by the Poles and was in a desperate situation, being also at war with Austria. I couldn't be bothered to fight them any more, so I asked for peace, but they wanted Hannover! Errr, I told them to efff off, and they were dead a few turns later.

    The Cherokee, after a mere 20 or so failed attempts to attack Florida, asked for peace. I am not sure if this is the AI deciding that it was a waste of time, or whether it noticed the 3/4 stack walking over. Anyway, at least it spares me the need to fight a siege battle every turn or 2, since the autocalc has forgotten the fortifications.

    At 1732, I have yet to actually declare war on anyone! They've all declared on me. I'd like to not be at war with so many people, but I can't help it unless I give away all my territories.
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  7. #37
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    In a different line all together, what I noticed was that after 1.4 and prior to the hot fix in 1.5 the game ran as smooth as glass.

    It was easy on the hardware, regardless of the glitches in the campaign map. It was running 10 to even 20 degrees cooler and not over taxing any one part of the system.

    After the hot fix in 1.5 it has run very hot. The Warpath Campaign is the worst offender but the GC has been heating things up too. Naval battles draw more than they ever did before and land battles are worse on the hardware than ever.

    I don't know what the changes were, but I thought that it was worth mentioning.


    Education: that which reveals to the wise,
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    the vast limits of their knowledge.
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  8. #38
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    I have noticed the same. With 1.4 I could hardly hear my computer. Now doing nothing on the campaign screen I can hear my coolers blowing like crazy.
    Tosa Inu

  9. #39

    Default Re: So what are your thoughts on how 1.5 is performing?

    I defragged my ETW folder with Power Defragmenter 3.0 the other day and it seems to be a bit smoother.

  10. #40
    EB player Member Wausser's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    Just finished my Russian campaign on N/N and I tought it did a wonderfull job, no unreasonable DoW's, economics and money were fine as soon as I got trade spots. The only thing was that when asking for a trade agreements, a lot of factions wanted a military alliance with me, which I didn't want.

    In my game Maratha conquered all ottoman regions, but lost the balkan to Austria. Poland destroyed Prussia the little German states, France, Spain and all of Italy

    My Balloons:


    Playing as the Republiek der Zeven Verenigde Nederlanden

    The actual UP flag



  11. #41

    Default Re: So what are your thoughts on how 1.5 is performing?

    Just going through a N/H campaing as Britain c. 1743.

    I've managed to get the 13 colonies to join me and take Gibraltar. Spain and France seem to be in a very strong alliance with Spain becoming something of a superpower (alongside me). But they really do seem to be sticking together through thick and thin. They consistenly come to each other aid, sending armies to re-enforce each others armies defending capital cities. There are two full stacks of Sapniards next to Paris and one of French next to Madrid. The French attempted an invasion of Britain about 10 turns ago which took me completely by surpise with my pants down, mainly because I was still playing in the old, no invasions in ETW mode. Luckily for me my Dutch allies decided to help me out. They destroyed the French fleet in the Channel and invaded Flanders and Northern France. It was at this point that he Spanish seem to have rushed up their armies through France.

    Spain in general is becoming quite agressive at sea, especially since Itook Gibraltar off them. I managed to take Madrid, I destroyed all unoccupied buildings. I then offered peace and Spain to the Spanish which they refused! So I gifted it to my erstwhile Prussian allies who took it. This had the double bonus of getting the Franco-Spanish Axis of Evil off my back and bankrupt Prussia The Axis invaded before there was a popular uprising and wiped the Prussians out. I think they are also in toruble in the East, but I haven't really been watching.

    In the meantime a threat has emerged and is advancing from the East. The Marathas (sp?) have conquered all but one region in India (inc Ceylon) and after years of amicable trading with me suddenly appeared off the Newfy coast and invaded! The back stabbing good for nothings Luckily, my troops there were pretty experienced from the regular(ish) Inuit(?) invasions. Although they couldn't hold the province they put up a gallant fight and severely depleted the invaders. I was also in the process of building an army to invade, sorry, defend against unwarranted Indian agression, at precisely that time. What with the toll my Newfies took and this new army/navy I easily retook my possesions.

    I am now sailing for the subcontinent to demand reparations and bring Enlightened cnstitutional monarchy to the downtrodden masses of India.

    Hmmm. That's my longest ever post I think.

    Impressions.

    CAI
    Overall happy.
    It still does some bizarre things (Prussia accepting Spain?) but it is a GAME.
    There are a few problems like random wars and weird diplomatic stubborness.
    One thing I have seen that the CAI doesn't react to properly is raiding land trade routes. I can land a couple of units in France and Spain and blockade a trade route with relative impunity. As long as i am not too close to an enemy stack the CAI seems to ignore them. This I think is costing them dearly in revenue.

    BAI
    Happy.
    I have not witnessed the so-called "melee" bug in any meaningful way. Opponents seem to try and line up, engage with firearms and then charge in. Weapons like mortars are still vastly over-powered and shrapnel seems to all intents and purposes to be useless, overshooting any targets consistently. I'm using the Puckle guns quite effectively, even if I there is a part of me that says I shouldn't use them.

    Anyway, enough for now. I am happy with the game now.
    Cheers,
    The Freedom Onanist

  12. #42
    Medevil Member Dead Guy's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    I'm still very annoyed that my campaigns die sometimes as early as 1732, BUT...

    I attacked a full russian stack as Prussia the other day and set up my usual line with cannons in gaps in the line with two line infantry in between them and more flanking, some hidden units at an angle outwards at the ends, some other hidden units sort of covering the flanks further out sometimes guarded by hidden cavalry. Howitzers behind the line.

    As usual the AI wasted it's cavalry, one unit got wasted by cannons and howitzers. The other one predictably went to flank one of my hidden flank guarding line infantry units, even though it of course should not know that it's there. I formed it up into a square and that was it for the cavalry.

    But here's the but, the AI didn't mindlessly charge the rest of it's army at my line after that, which it used to do every single time before. So I had to advance on the russians and since I'm so lazy I didn't bother bringing my artillery up. Lost more men than I usually do but I still won easily because of needless and excessive manouvering on the AI side.

    And oh boy are light dragoons crazy now with their fire and reload on the move super powers.

    It seems to me that puckle guns are a wasted space in your line where there could have been cannons firing cannister shot. But that's just me. Cannons are more versatile and puckle guns simply don't score enough kills to warrant a switch from cannons I think.

  13. #43
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    Puckle Guns are insurance against the AI trying to defend buildings. In the past that was what they were best at...now I don’t know because I have not used them in 1.5.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  14. #44
    Medevil Member Dead Guy's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    Let them occupy their precious buildings. Surround them with riflemen (or line just out of range, facing the exits) if it's one of the tougher structures, some buildings are annihilated by 8 round shots fired simultaneously in my experience. When or if they bail out they get shot to pieces. It's not very challenging, but I don't see why I should have to handicap myself to force the AI to play better.

  15. #45

    Default Re: So what are your thoughts on how 1.5 is performing?

    Quote Originally Posted by Dead Guy View Post
    It seems to me that puckle guns are a wasted space in your line where there could have been cannons firing cannister shot. But that's just me. Cannons are more versatile and puckle guns simply don't score enough kills to warrant a switch from cannons I think.
    Yes, generally speaking artillery is better, but I started using Puckle Guns just for a laugh. If you put them on the ends of your lines and fire them diagonally across the enmy line they are OK.

    In fact, now my 4 Puckle gun units (yes, I didn't go mad with them) have 3 chevrons and are starting to be rather deadly in battle now, mowing ranks down relatively easily.

    Still not that good but fun.
    Cheers,
    The Freedom Onanist

  16. #46
    Medevil Member Dead Guy's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    Yeah, they have their moments. I was playing around with them earlier on, once got to place them on a ridge so they were sort of safe, on the flank looking in so to speak. Then they can provide anti-infantry fire in a better way without the risk of being overrun, and can fire throughout the engagement. But maybe we're drifting a little from the topic.

  17. #47
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    Well, I just discovered that in 1.5 agents block movement.

    It hasn’t been that way before and is just silly. Did they do it deliberately or is it just a bug?

    That and the mess with economics and losing money each time you take a province makes this patch a loser.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  18. #48
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: So what are your thoughts on how 1.5 is performing?

    Quote Originally Posted by Fisherking View Post
    Well, I just discovered that in 1.5 agents block movement.

    It hasn’t been that way before and is just silly. Did they do it deliberately or is it just a bug?

    That and the mess with economics and losing money each time you take a province makes this patch a loser.
    I guess, I've missed something. What's up with economics and losing money when taking a province?

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