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Thread: Hoplites?

  1. #1
    White Panther (Legalize Weed!) Member AlexanderSextus's Avatar
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    Default Hoplites?

    Are the various hoplite units in EBII going to be able to finally fight as a phalanx?

    Because it gets annoying seeing them charge like a rabble of un-organized units when they are clearly spartan hoplites.
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    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Hoplites?

    This area is still under experimentation.

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    Member Member Antinous's Avatar
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    Default Re: Hoplites?

    Did shield wall no work , as a hoplite funtion?


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    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Hoplites?

    It works, not fully satisfactorily, but it does give acceptable results.

    But as I said, the area is still under experimentation, and any answer at this point would be premature and inexact.

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Hoplites?

    Have you guys tried fast attack animation/low lethality? It results in a slow push due to the enemy units being knocked backwards. Though I'm not exactly sure that would work to be honest due to the new animation system in MIITW.:-\.
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    Member Member Phalanx300's Avatar
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    Default Re: Hoplites?

    Well I figure Shield Wall is nice though the AI wont use it and it will result in your whole line breaking apart since units can't be locked.

    I sure hope you guys will give the Hoplites something special to show their formation was different. The same for the Iphikratous Hoplitai.

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    EBII Mod Leader Member Foot's Avatar
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    Default Re: Hoplites?

    Quote Originally Posted by antisocialmunky View Post
    Have you guys tried fast attack animation/low lethality?
    We cannot mod lethality in EBII. The MTW2 engine doesn't have that stat anymore (or at least it is hidden).

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Hoplites?

    Fast attack animation/low attack then since lethality and attack rating goto the same end.
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    Member Member Mr Frost's Avatar
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    Default Re: Hoplites?

    Quote Originally Posted by -Praetor- View Post
    It works, not fully satisfactorily, but it does give acceptable results.

    But as I said, the area is still under experimentation, and any answer at this point would be premature and inexact.
    Then could we have a premature and inexact answer ?
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    U14 Footballer Member G. Septimus's Avatar
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    Talking Re: Hoplites?

    well, EB is more historically accurate, so the Spartans do that.(duuh, the Spartans never used the Phalanx)
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  11. #11

    Default Re: Hoplites?

    Welcome to the board Severus, since I've not seen you here before.

    I think you're confusing your phalanxes.

    Hoplites did indeed fight in a phalanx formation, but not the Macedonian style pike phalanx. There is plenty of discussion on the two styles on this forum and elsewhere on the net.

  12. #12
    Wannabe Member The General's Avatar
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    Default Re: Hoplites?

    Quote Originally Posted by Maeran View Post
    Welcome to the board Severus, since I've not seen you here before.

    I think you're confusing your phalanxes.

    Hoplites did indeed fight in a phalanx formation, but not the Macedonian style pike phalanx. There is plenty of discussion on the two styles on this forum and elsewhere on the net.
    I kind of thought he was referring to the well-known documentary about Spartan warfare in 5th century BC.
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  13. #13

    Default Re: Hoplites?

    What about using something like the "Hoplite Density mod" here?
    https://forums.totalwar.org/vb/showt...hlight=density

    They keep their spears (instead of the generic short pike), and the tighter formations make them look like they're using shieldwall (and fighting in a phalanx instead of individually) without the need of the special ability that the AI has no idea how to use.


    TWFanatic's hoplite mod with the short_pike works as well (I wouldn't play EB without TWFanatic's mod before finding the above mod) , though the short pike weapon looks silly compared to EB's spears.
    Last edited by mlc82; 10-27-2009 at 17:24.
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