As the title says, what's the reason for EB at all using the march of time reforms, instead of letting all reforms be scripted (or whatever it's called)?
As the title says, what's the reason for EB at all using the march of time reforms, instead of letting all reforms be scripted (or whatever it's called)?
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Now, I dunno much about that, but it is my distinct ompression that MoT cannot be taken away.
'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.
"Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
Ask gi'r klask! ask-vikingekampgruppe.dk
Balloon count: 13
afaik It's the only event that can change the Bodyguard units.
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)
from Satalexton
from I of the Storm
from Vasiliyi
Marian reforms can be disabled in the campaign using descr_strat.txt.
As already pointed out they allow roster changes without additional scripting, which is useful for those units that don't have strict prerequisites, as well as being the only available bodyguard trigger.
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
To expand on this: scripted reforms require a building-line, of which EB has none left available. The script is also resource intensive (although adding a reform probably won't slow it down noticably). So using the script for reforms without strict prerequisites is overkill: MoT works just as well and is easier to implement.
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