When i play STW now i do so with v1.12, although i have played 1.02 and 1.02 with altered stats quite a lot in the past.
I fully agree with Sasaki's list.
However, the Imagawa can be played differently than taking on Kyushu which is the safe choice ie, take out the Oda (or at least take Owari from them to secure that flank and get the income), and then take on the Takeda, then the Hojo, then the Uesugi. This route is far more risky but if it suceeds its usually shorter. It also depends on taking out factions by killing the daimyos before they can have heirs and this can be a double edged knife in 1.02 because of the re-emergences (that do not happen in 1.12).
A good illustration of this route can be seen in the Maltz warstories (obviously the one he plays Imagawa).
http://www.totalwar.org/hosted/maltz.../Imagawa01.htm
Btw extreme blitzing carries a risk element and it doesnt always work smoothly as in that campaign.
This can happen with all the other clans too in 1.02/MI because builds cost half the money and take half the time than the old version. As such you can turtle and become very rich from any part of the map, which wasn't possible with the old shogun because the money floating about and the build times were not permitting the player to build everything.Originally posted by Sasaki Kojiro
Mori and Oda, whenever I played them I would conquer the center of the map, then get the urge to tech up for a couple decades. Then I would fight one battle with my muskets/heavy cavalry/honor 5 monks or whatever, get bored, and geisha the rest of the clans.
I'm impressed; i lost far more campaigns than one in the old STW and MI. Certainly one doesnt become most feared player for nothing!Originally posted by Sasaki Kojiro
I think the only campaign I ever lost was as Oda, back on old shogun.![]()
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