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  1. #1
    Senior Member Senior Member Fisherking's Avatar
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    Default The State of Naval Combat in 1.5

    Chain Shot is not the power it was and it takes for ever to do damage to enemy ships even on a rake, and that is making sure they have sails deployed and not shooting at them heading up wind...

    I had a battle I would have easily won in 1.3.1 and slaughtered them in 1.4 but it was a very close engagement...and I don’t get many of those anymore.

    My fleet was 2 5th rates, 1 6th rate ,and 2 sloops. The French fleet was 1 5th rate, 3 6th rates, and 2 sloops. The battle was set to normal and the time was 1 hour.

    The effect of chain was minimal. It degenerated into broadsides of round shot or grape shot. I lost my admiral’s flagship sunk. One of my sloops was taking water and the other had routed. I did capture the whole fleet but repairs were steep and I had to make up my loss by keeping the French 5 rate.

    Naval battles are back to what they were pre 1.4. The improved accuracy and the longer range of the light vessels does not seem to play a huge role.

    I would guess that chain shot is only about 1/10th as effective as it was in 1.4. It may be less effective than it was in 1.1 or 1.2. The guns are all less powerful also so it all has a definite effect.


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  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: The State of Naval Combat in 1.5

    Hmm. We must be playing different games then. I captured the whole Dutch fleet (a 5th rate, 3 6th rates, 2 Fluyts, 3 brigs and a couple sloops) with a 5th rate yesterday just using the chain shot. My 5th came out with barely a scratch (1 cannon lost).

  3. #3
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: The State of Naval Combat in 1.5

    That was my experience in 1.4. I had one sloop capture an 8 ship fleet of brigs, sloops and Indiamen.

    In 1.5 I have fought several battles and yes I have always used chain shot to defeat the enemy and get the cash, but it is much less effective.

    About 3 volleys were enough to cripple most ships in 1.4. I poured on 3 ship multiple volleys and they were still sailing. Meanwhile I was losing guns to round shot.

    Sloops don’t last long in this environment either. A good broadside from a 6th rate will take out 4 to 6 guns.

    In some ways it is easier to fight with one or two ships than it is with half a dozen. Just be advised that things are different.

    But hay! don’t take my word for it, go in and try it out.


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  4. #4
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: The State of Naval Combat in 1.5

    Quote Originally Posted by Fisherking View Post
    That was my experience in 1.4. I had one sloop capture an 8 ship fleet of brigs, sloops and Indiamen.

    In 1.5 I have fought several battles and yes I have always used chain shot to defeat the enemy and get the cash, but it is much less effective.

    About 3 volleys were enough to cripple most ships in 1.4. I poured on 3 ship multiple volleys and they were still sailing. Meanwhile I was losing guns to round shot.

    Sloops don’t last long in this environment either. A good broadside from a 6th rate will take out 4 to 6 guns.

    In some ways it is easier to fight with one or two ships than it is with half a dozen. Just be advised that things are different.

    But hay! don’t take my word for it, go in and try it out.
    I've noticed that point about one ship versus many. That's why I usually sail my weaker ships around in support role, why my main ship leads the AI's fleet on a geese chase across the sea. Maybe 1.4 and 1.5 have slowed down the turns, but it's still possible to swing to side, unload a salvo of chainshot and continue "fleeing" while remaining out of round-shot range. This kiting 'tactic' was way harder to pull off in 1.3 when chain-shot had range disadvantage versus the round shot (as it should have).
    Last edited by Slaists; 10-06-2009 at 21:44.

  5. #5
    Member Member Hermann the Lombard's Avatar
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    Default Re: The State of Naval Combat in 1.5

    Quote Originally Posted by Slaists View Post
    This kiting 'tactic' was way harder to pull off in 1.3 when chain-shot had range disadvantage versus the round shot (as it should have).
    In 1.3 (or at least in 1.3.1) the range of round and chain shot were identical (400) and similarly long-range round and chain were identical (500). The same was true for carronades (at 300).
    I have a mind like a steel sieve.

  6. #6

    Default Re: The State of Naval Combat in 1.5

    I've noticed a solid 50% of the time-if not more- my sloops always get destroyed. I started a pirates campaign and emptied several broadsides of grapeshot into an old 5th rate, and sent my sloop to capture it. It pulled up alongside the enemy ship...and the other ship unloaded a broadside exploding my sloop. At least they all burned to death for damaging my ships AND in a giant fireball!

    I haven't really noticed a decrease in chainshot effectiveness, because of 1 or 2 things:

    1)I rarely pay attention to these little details

    2)I always use ships with 8459238534 cannons so I'm bound to do a decent amount of damage

  7. #7
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: The State of Naval Combat in 1.5

    Quote Originally Posted by Fisherking View Post
    That was my experience in 1.4. I had one sloop capture an 8 ship fleet of brigs, sloops and Indiamen.

    In 1.5 I have fought several battles and yes I have always used chain shot to defeat the enemy and get the cash, but it is much less effective.

    About 3 volleys were enough to cripple most ships in 1.4. I poured on 3 ship multiple volleys and they were still sailing. Meanwhile I was losing guns to round shot.

    Sloops don’t last long in this environment either. A good broadside from a 6th rate will take out 4 to 6 guns.

    In some ways it is easier to fight with one or two ships than it is with half a dozen. Just be advised that things are different.

    But hay! don’t take my word for it, go in and try it out.
    OK, after having a few more naval battles in 1.5 I have to agree with you. The chain-shot has been downgraded from what it was in 1.4. It's much less accurate (probably they upped the dispersion factor for it). Nonetheless, the range advantage over the round shot is still there, so it is possible to dominate naval battles with chain shot also in 1.5. It just takes more time now.

  8. #8

    Default Re: The State of Naval Combat in 1.5

    Every time I board a ship in 1.5 it catches on fire! You know what happens next.

  9. #9
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: The State of Naval Combat in 1.5

    Quote Originally Posted by A1_Unit View Post
    Every time I board a ship in 1.5 it catches on fire! You know what happens next.
    hmm. never happens to me. then again, i rarely board unless i've destroyed most of the enemy ship's guns.

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