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  1. #1

    Default Re: A General Guide to Campaign Diplomacy:

    Quote Originally Posted by antisocialmunky View Post
    The primary rule for all strategic game diplomacy can be summed by: "If you're Russia, ally with Spain and meet in the middle."

    In other words, ally with someone far away that has no strategic conflicts with you and kill everything in between. :-D
    And then kill them!

  2. #2

    Default Re: A General Guide to Campaign Diplomacy:

    Quote Originally Posted by A1_Unit View Post
    And then kill them!
    sounds like a good plan to me

    Alternatively, give almost every one of your provinces to a random remaining nation (I use the native americans or louisianna) and give them all your techs. Then enjoy

  3. #3
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: A General Guide to Campaign Diplomacy:

    There also seem to be times in the game when nothing works diplomatically, and times when you can get almost anything, except what may be a victory requirement.

    I managed to get the Iroquois to offer to become a protectorate in my GB campaign.

    How? Well truthfully I am not quite sure. I mostly ignored their pleas for peace took another region and prepared to take the last by staging an army on the border.

    I may have been distracted and forgot to move it in the next turn, but I am not sure. At any rate in their turn they offered to become a protectorate for peace. My reason for war with them was over the 13 Colonies, which had joined me by then. They had gone from a maximum of 6 region down to one and were a hairs breath from death.

    Evidentially the AI perceived this as a strong possibility and made the only offer that would save it.

    I only say that because it had offered peace repeatedly and been turned down. I had not seen that before but I won’t say it was not in at 1.4.

    There was a point earlier in the game when they had asked for Jamaica for peace.

    I know that I have made some other nations generous offers of techs, money, and territory to become protectorates and met with refusals.

    It is very unclear how the AI factions view these offers, or if it is just offers from the human player. At any rate, I recognize that the AI is capable of self preservation, but may only act on it when it really is meaningless so far as giving or denying victory to the player.


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    the vast limits of their knowledge.
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  4. #4
    Iron Fist Senior Member Husar's Avatar
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    Default Re: A General Guide to Campaign Diplomacy:

    Well, I have a question.

    Venice declared war on me long ago, I didn't go though and ignotred them until I had defeated Poland and Courland (I am Prussia), made Courland my protectorate, then beat Venice and tried to make them my protectorate but the diplomacy screen did not even show that option, why is that? Our relation is -211, is there some minimum relation below which a nation cannot be made a protectorate anymore? I had this with Poland long ago in another campaign and thought you couldn't make major nations your protectorate but Venice is a minor so what was stopping me?
    Last edited by Husar; 10-16-2009 at 18:50.


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  5. #5
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: A General Guide to Campaign Diplomacy:

    Quote Originally Posted by Husar View Post
    Well, I have a question.

    Venice declared war on me long ago, I didn't go though and ignotred them until I had defeated Poland and Courland (I am Prussia), made Courland my protectorate, then beat Venice and tried to make them my protectorate but the diplomacy screen did not even show that option, why is that? Our relation is -211, is there some minimum relation below which a nation cannot be made a protectorate anymore? I had this with Poland long ago in another campaign and thought you couldn't make major nations your protectorate but Venice is a minor so what was stopping me?
    Only a Faction with One region can normally become a protectorate.

    They start with two regions and likely still have two.

    However, I am unsure this is all to gather true in 1.4 and 1.5 but it is the best I can do to explain what you say happened.
    Last edited by Fisherking; 10-16-2009 at 19:20.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  6. #6
    Iron Fist Senior Member Husar's Avatar
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    Default Re: A General Guide to Campaign Diplomacy:

    I see, I suspected as much but wasn't sure, thanks.


    "Topic is tired and needs a nap." - Tosa Inu

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