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Thread: How to add the homeland resource to provinces?

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  1. #1

    Default Re: How to add the homeland resource to provinces?

    Okay since my original question has been answered, now I have another: Can I make the Praetorian Guard units recruitable in romanized provinces like the legionary units are after the Augustan reforms? This goes for other units as well, my real question is can I make native units recruitable under any government type?

    I understand that it's very possible to recruit good armies far from your homeland, but I just like to build a few large armies of my best units and then use them as my main force to fight all of my major battles with and load them with experience until they are unstoppable. I usually use the process_cq cheat to build my MICs up so I can immediately retrain my units and move on, because I simply do not have the time to play the game as it was intended. I know it isn't how most people play the game, but to each his own, right? Thanks for the help!

  2. #2
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: How to add the homeland resource to provinces?

    Take a look in the Unofficial Submods Forum. There is a thread in which I just a few days ago explained how to give you new units. It's not extremely difficult but not totally easy either, so I recommend making backups and begin with a "baby steps" approach.

  3. #3

    Default Re: How to add the homeland resource to provinces?

    The edit you want to make is both savegame compatible and very easy to do.


    1. Search in EB/data for a file called export_descr_buildings.txt and make a backup


    2. Open the file with a text-editor and search for Barracks_A

    Above you now see the government buildings which you can use as a reference which name the factions have in code. As you can see the romans are called seleucid. Below are the barrack-buildings which are used to recruit troops and which you want to edit. First the factional barracks which most factions have 5. After them follow the regional barracks which each faction also has 5. For some factions especially the romans things are more complicated. Romans have 5 camillian, 4 polybian, 5 marian and 4 imperial factional barracks. EB has nicely placed these Barracks in sequence and which is which can of course also be seen by the units the barrack can recruit.


    3. We want to edit praetorians. So search for praetorian. You'll see this line:

    recruit "roman infantry praetorian cohort i" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8

    We are now of course in the highest level imperial barrack which recruits praetorians but only in rome. Change the line to:

    recruit "roman infantry praetorian cohort i" 0 requires factions { seleucid, }

    Praetorians can now be raised everywhere.


    4. Just above are the imperial first cohorts. If you want to change them also edit their line to:

    recruit "roman infantry first legionary cohort ii" 0 requires factions { seleucid, }

    normal imperial cohorts just above:

    recruit "roman infantry legionary cohort ii" 0 requires factions { seleucid, }

    ETC.. One line per unit is enough. But beware a city can only have 32 recruitable units in rtw. So if you change your factional barracks this way you probably shouldn't have more than 20 units in them to leave some room for regional units and ships.
    You can also recruit camillian units in imperial times or vice versa. E.g. search for rorarri,copy their code and drop it into the imperial barracks.


    5. Of course this still leaves the problem you can't build the highest level barracks outside italy. So scroll up from the praetorians to the beginning of the building. You should see this:

    royal_barracks_B2 requires factions { seleucid, } and building_present_min_level government gov1 and building_present_min_level hinterland_reforms1 romani4 and not building_present_min_level hinterland_reforms1 celt1

    The bold part resticting the barrack to a homeland-government. Change to:

    royal_barracks_B2 requires factions { seleucid, } and building_present_min_level government gov4 and building_present_min_level hinterland_reforms1 romani4 and not building_present_min_level hinterland_reforms1 celt1


    6. You can't build a level 5 barrack without a level 4 barrack. So scroll up to the beginning of the next building. Here you have this line:

    army_barracks_B2 requires factions { seleucid, } and building_present_min_level government gov2 and building_present_min_level hinterland_reforms1 romani4 and not building_present_min_level hinterland_reforms1 celt1

    Change to:

    army_barracks_B2 requires factions { seleucid, } and building_present_min_level government gov4 and building_present_min_level hinterland_reforms1 romani4 and not building_present_min_level hinterland_reforms1 celt1

    Have fun!



  4. #4
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: How to add the homeland resource to provinces?

    Wow, team_kramnik, very informative post.
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

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