So with the last major non-MP campaign patch out, I think that its a good time to reflect back on what ETW did well.
1) Patching! I'm fairly sure that this TW has had the most support of any TW. I'm quite glad that they stuck it out with us and we finally got a decently fixed version of what we paid for even though we still in my estimation got a little gyped. You guys did a good job. So thanks.
2) Community Relations. This TW also had quite abit of back and forth between the developpers and us forumites. We got responses to the big issues fairly quickly (AI, aggression, etc) even if they were not in patch form or the patch tried to address it and failed spectacularly. I think the daily update thing was kinda overambitious but I appreciate the effort.
3) Terrain Use. I like how they made the terrain more interactive. You have cover mechanics and garrison mechanics added. While not all that important, I think that having more environmental impact besides 'hills' and stuff would be nice.
4) Graphics. Nuff said.
5) Adding the tech tree. While not really appropriate for any pre-renaissance setting, it would be nice for future TWs taking place in the industrial or modern ages.
6) Areas of control. Definitely a good upgrade from having to be adjacent and every single stack running by it.
7) Revolutions. Probably one of the only major features that went off without a hitch. Quite fun sometimes for RP purposes.
8) Towns. It is quite fun to watch oyur cities grow and stuff. Should be included in more TWs.
9) Rebels. Finally back from MTW. Keep them.
10) An interesting economy. Its finally interesting :). The growth model is much more interesting than the old build x to get +y % model. Hopefully its actually working now, haven't checked.
So that's all I can think of for now. I'm sure everyone else can chime in on it.
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