First question - did you pm Ironfist at twcenter as Quirl requested?
Second question - what exactly are you proposing?
There are 12 human factions in this game - if everyone uses the whole of their deadline each turn will take 26 days. That's the way the game is set up.
I would like it to go faster too, but I'm not sure what you're suggesting by 'getting rid of dead weight'.
If you mean booting players, I would rather do the following:
- Start skipping turns instead of subbing them when the deadline runs out, so people get the message that if they are late then their turn is forfeit. If someone wants a sub they have to organise it in advance so the deadline doesn't pass without play.
- Three turns skipped and then you're out, your faction gets taken over by a new player or switched to AI. At least that's what I tried to enforce in the game I ran and it worked pretty well.
- We could also make the deadline 36 hours instead of 48.
One last thing - if you want the game to go faster simple maths will tell you that knocking out human factions will speed things up - so go to war!
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