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Thread: Broken Crescent 2.02 Hotseat - Lords of the East
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Quirl 17:04 10-18-2009
I'll sub your turn for you, Cultured. PM me your instructions and I'll do it today.

Quirl 21:28 10-18-2009
Originally Posted by Merlox:
Hey guys, the twcenter is adopting a new rule regarding seige weapons and the latest BC2.02

Apparently Balistias can take over any settlement. so any game that is limiting spies to not being able to take settlements, we also have these rules.

Balistias can only take out forts
Catapults can only take wood grade settlements (Small towns, large towns, wooden castles)
Trebs can take out any thing.

Reason why we are starting to do this is because balistias are very easy to produce, and to think about it, are slow, 100% spies. If we limited spies so that we can not take settlements, we should do the same with balistias.
I wasn't aware that they had changed ballistas back into siege engines in 2.02. That is a problem.

I'm not sure how I feel about catapults only being able to take out wooden settlements, though. If that were the case, I think, too many people would just ignore the siege equipment all together, because it would be just too much of a pain to have to produce trebuchets for certain towns. In my opinion, siege equipment is one of the worst parts about M2TW-- they are not very historically accurate, they offer very little variety, siege buildings take too long to construct, and they bog down movement in the campaign map to such a ridiculous extent.

Here's what I'd like to suggest:

Balistas can only take out forts.
Catapults can only take out those settlements without ballista towers.
Trebuchets are required for settlements with ballista towers.

This way, catapults are still important, but players seeking to fortify their cities will actually have to put time and resources into doing so by constructing ballista towers. In this scheme, those stupid ballista towers will actually have a purpose, too.

Sound good?


And also, KOJ is up!

http://www.mediafire.com/download.php?wx5wzanlmxz

phonicsmonkey 23:24 10-18-2009
Originally Posted by Quirl al-Mustafa Mubarak:
Here's what I'd like to suggest:

Balistas can only take out forts.
Catapults can only take out those settlements without ballista towers.
Trebuchets are required for settlements with ballista towers.Sound good?
I'm fine with that. Also fine with playing the game as it comes.

A few things that make siege engines less of a problem than spies are:
- They are more difficult to spam, as they are more expensive and the buildings you need to create them are higher level.
- They are slow moving, so they can't cover vast distances in a single turn.
- They are visible on the campaign map, meaning if you are smart you have a chance of stopping them from reaching your cities.

They are certainly unrealistic in the way the game allows them to be used, but they feel more 'fair' to me than spies for these reasons. At least you know where you stand with them.

phonicsmonkey 09:48 10-19-2009
ok, Ayyubids are up!

Quirl 18:52 10-20-2009
Abbasids, I choose you!

http://www.mediafire.com/download.php?ymvrzyodd1z

Also, please be aware of some slight changes in the first post.

MerlinusCDXX 10:07 10-21-2009
Ghaznavids up

LotE-1-Ghazni

TriforceV 17:24 10-21-2009
Hello,
I just have a Question, I know its my turn right as the Ghanzi, I noticed Merlox switched from the Shah to Seljuks,
if this is the case is it possible that I can switch to the Shah from Ghanzi?

Merlox 17:26 10-21-2009
Balistias towers, don't they require a large city (At the point... only like 4 in the whole game that can even build it, even if so... The funds would be huge... I just reccomend leaving it at the old rules of the seige weapons., With the new rules, It does not even make since to try to build a treb.

TriforceV 18:04 10-21-2009
Originally Posted by TriforceV:
Hello,
I just have a Question, I know its my turn right as the Ghanzi, I noticed Merlox switched from the Shah to Seljuks,
if this is the case is it possible that I can switch to the Shah from Ghanzi?
Maybe it could be possible for the Abbasid player to replay his turn?, only this time instead of pressing "Next turn" he can post the end of his turn so the Admin can enable the Shah from AI and convert the Ghanzi to AI

What do you say, would this be okay?

MerlinusCDXX 18:56 10-21-2009
I have no issue with this, if it's ok with Quirl. I'd just have to do it later tonight (After work and such).

phonicsmonkey 20:29 10-21-2009
There's no need to post a new turn - Quirl can switch the Shah to human control, and the Ghazni to AI control from the Ghazni pw screen.

Quirl, just log in to the console, and type control spain, then control venice.

The game should then move on to the next player's loading screen, and you can save it and upload it here.

TriforceV 20:58 10-21-2009
Originally Posted by phonicsmonkey:
There's no need to post a new turn - Quirl can switch the Shah to human control, and the Ghazni to AI control from the Ghazni pw screen.

Quirl, just log in to the console, and type control spain, then control venice.

The game should then move on to the next player's loading screen, and you can save it and upload it here.
If what I'm seeing is correct, the result will be that If I switch to the Shah, ill miss my first turn, if MerlinusCDXX doesn't replay the turn.
Normally, I would agree with you, if a kingdom which was ordinary set to the AI (like the Seljuks), then their turn would be at the end inbetween the AI controlled kingdoms,
However, is someone was orginally set up for a human player, like the Shah, their turn will represented by the Turn Order, in this case the Shah before the Ghanzi, so if I'm correct when MerlinusCDXX - played his turn as Abbasid, he would have noticed the once human player now turned AI would play their turn before the Ghanzi turn.
So technically while Quirl can setup the turn in the Ghanzi turn, my first turn as Shah will already have been played for the first turn, and I will loose my first turn

Normally, I would accept this losing of my first turn, if it was required that many more people required to play their turn, as it would slow the game up too much.. However, because of these condions of only one player beforehand, a turn MerlinusCDXX agreed that he didn't mind playing later tonight, ensuring that not only can I play my turn this turn, but that the game will not be delayed and continue immediately.


MerlinusCDXX - if you don't mind, can you reply your turn, and not click NEXT TURN, so that Quirl can do it,
Just post it, if Quirl rejects it, and doesn't want to use the turn or give contorl to the AI, whatever, then it need not be used and no harm is done, however if Quirl accepts, we have the turn on hand to use.


phonicsmonkey 21:09 10-21-2009
Originally Posted by TriforceV:
So technically while Quirl can setup the turn in the Ghanzi turn, my first turn as Shah will already have been played for the first turn, and I will loose my first turn
Of course, my mistake - I thought the Shah was later in the turn order. Sorry to interfere!

Quirl 21:12 10-21-2009
Wow guys. I'm gone for a few hours and there's all this confusion!

Ok, since the Khwarezm Shah directly follows the Abbasids, I'll need Merlinus to resend his save game file.

Merlinus, if you could not end your turn and resend me the new save game file that would be great. I'll also need your password (please PM it to me).

Merlox, I think limiting catapults to only being able to take wooden settlements would really bog down the game. People would have to wait about 15 turns (assuming they have settlements large enough) to produce Trebuchets. And can you imagine how annoying it would be for someone to lead a raid on your city, destroy your siege building, and run off? So, for these reasons, I'm uncomfortable in limiting the catapults in such a way. The current version also allows large cities who stood historically for decades against invaders to have that kind of extra edge. This way, Constantinople and Baghdad can't just be rushed by a few horse archers and a catapult.

MerlinusCDXX 04:24 10-22-2009
PM sent to Quirl w/ necessary info.

Quirl 04:39 10-22-2009
Thanks, guys!

Everything should be set now.

The Khwarezm are up!

http://www.mediafire.com/download.php?w3jamgzwjww

Also, be sure you guys introduce yourselves in the council chambers. It's never too early to start laying down those land claims.

TriforceV 05:25 10-22-2009
Ghoirds Are now Up.

Ghorid.zip

Quirl 07:09 10-25-2009
Sent Iron Fist a PM. Nothing yet. If I don't hear anything by tomorrow evening I'll go ahead and skip.

Iron Fist 13:04 10-25-2009
Oh bugger sorry guys, I was having party last night and I slept quite long. I haven't checked this forum recently too, but I shall take my turn now.
EDIT : Took the turn and can someone recommend better uploading site for saves?

Attached: Lote-1-Solanki.rar (364.3 KB)
Quirl 17:24 10-25-2009
Originally Posted by Iron Fist:
Oh bugger sorry guys, I was having party last night and I slept quite long. I haven't checked this forum recently too, but I shall take my turn now.
EDIT : Took the turn and can someone recommend better uploading site for saves?
No problem Iron First! I know how that is: sleeping in late after a party-- maybe waking up in a dumpster somewhere.

And I use mediafire to upload all my files.

CiviC 18:49 10-25-2009
Originally Posted by Iron Fist:
Oh bugger sorry guys, I was having party last night and I slept quite long. I haven't checked this forum recently too, but I shall take my turn now.
EDIT : Took the turn and can someone recommend better uploading site for saves?
I tryed to download and I got this message

CiviC, you do not have permission to access this page. This could be due to one of several reasons:

1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
2. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.


This site sucks.

Quirl 19:04 10-25-2009
Originally Posted by CiviC:
I tryed to download and I got this message

CiviC, you do not have permission to access this page. This could be due to one of several reasons:

1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
2. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.


This site sucks.
Here you go, man.

http://www.mediafire.com/download.php?aoiijyywivi

CiviC 22:46 10-25-2009
I did my turn but mediafire is not working.
This site is horrible, why can't I use an uploader here on the site like at twcenter?

Quirl 22:59 10-25-2009
You can use the uploader, but you have to be a full member to be able to download the files. If you upload the file using this site, I'll be able to download it.

As for Mediafire... I have no idea about that one.

I'll send a request in to make you a full member...

phonicsmonkey 23:17 10-25-2009
CiviC, just send a pm to TinCow and explain that you would like to be made a full member so you can download files from the uploader and play your turns in this hotseat.

CiviC 07:55 10-26-2009
OK, here it is Kypchack turn

http://www.mediafire.com/?sharekey=9...4e75f6e8ebb871

Quirl 09:12 10-26-2009
Thanks Civ!

Oman's up!

http://www.mediafire.com/download.php?n0ddjwjyoyz

Thanatos Eclipse 22:13 10-26-2009
Turks turn

http://www.mediafire.com/?x3yk31dmmgt

Cultured Drizzt fan 23:08 10-26-2009
uhh just to be sure, if I completely reinstall M2TW my BC should be able to hot seats right? (probably, unless soemthing else is wrong)

I don't have to do anything after that special or anything right? Just need to be sure, cause my M2TW is in a pretty tenuous position. I don't want to mess anything up

but tomorrow I will try the reinstall

Quirl 23:22 10-26-2009
Originally Posted by Cultured Drizzt fan:
uhh just to be sure, if I completely reinstall M2TW my BC should be able to hot seats right? (probably, unless soemthing else is wrong)

I don't have to do anything after that special or anything right? Just need to be sure, cause my M2TW is in a pretty tenuous position. I don't want to mess anything up

but tomorrow I will try the reinstall
Nope. If you do a complete reinstall and then install BC 2.0 with the 2.02 patch, you should be able to play hotseats.

Just be sure, since you have Vista, to manually delete everything in the "user/appdata/local/virtual store/sega/medieval II total war file. That is key!

Let me know if you need any help!

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