Looks like fun,
Sign me for the Ghanzi
Looks like fun,
Sign me for the Ghanzi
Just a clarification, for this rule
Can spies still be used to open the gates of FORTS?, or does settlement include this aswell?# Using spies to open the gates of settlements is prohibited—though all other agent activities are allowed.
That's a very good point. A vote was initially cast in the former thread to play with "No Spies and Auto Resolve on." In retrospect, however, that is kind of vague...
... in my opinion, the GM role does not make me the "king" of the hotseat. I'm only here to enforce the rules as the players see fit. So...
If anyone has any suggestions or questions regarding the rules of this hotseat, please feel free to bring them up with me either through PM or in this thread. I'll then bring up the issue in this thread, and you can either PM me your vote or post it publicly here![]()
meh I say it is a bit nit picky. Seems a silly distinction between forts and settlements.![]()
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Micheal D'Anjou
Spoiler Alert, click show to read:
I don't see any sense in banning spies for settlements but not forts. We should ban them from being able to open the gates of both forts and settlements.
Also, we should explicitly ban the merchant fort exploit, and the merchant army exploit too - basically it should not be allowed to have more than one merchant trading the same good at the same time.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
I forgot to mention the merchant fort/army exploit in the rules section. That one is a must (no voting there)!
Well, the rule still stands. This is a democratic hotseat, after all, so any ideas or questions should be voted on before the game starts.
Here's one that we experienced in the Commanders of the Faithful hotseat, PM: Should people be allowed to attack navies in port? I remember that was brought into question last game and should probably be decided on now, before we start.
P.S.
I won't be voting in these. That wouldn't be fair.
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