Results 1 to 30 of 908

Thread: Broken Crescent 2.02 Hotseat - Lords of the East

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    Looks like fun,
    Sign me for the Ghanzi

  2. #2

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    Quote Originally Posted by TriforceV View Post
    Looks like fun,
    Sign me for the Ghanzi
    Ohh yeah, I'm a regular at Totalwar.net (TriforceV) same name, and some people can vouge for me who are also players of .NET

    like
    barcamartin,
    Civic,
    Kaizer Merlox

  3. #3
    Kilic Khan Senior Member Quirl's Avatar
    Join Date
    Jun 2008
    Location
    The Astral Sea
    Posts
    870

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    Hey TriforceV. Welcome to the Org!

    With the Triforce at your command, you are certainly more than worthy to wield the awesome power of the Ghaznavids. I'll put you down immediately...
    Last edited by Quirl; 10-14-2009 at 00:03.

  4. #4

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    Just a clarification, for this rule

    # Using spies to open the gates of settlements is prohibited—though all other agent activities are allowed.
    Can spies still be used to open the gates of FORTS?, or does settlement include this aswell?

  5. #5
    Kilic Khan Senior Member Quirl's Avatar
    Join Date
    Jun 2008
    Location
    The Astral Sea
    Posts
    870

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    Quote Originally Posted by TriforceV View Post
    Just a clarification, for this rule...
    ... Can spies still be used to open the gates of FORTS?, or does settlement include this aswell?
    That's a very good point. A vote was initially cast in the former thread to play with "No Spies and Auto Resolve on." In retrospect, however, that is kind of vague...

    ... in my opinion, the GM role does not make me the "king" of the hotseat. I'm only here to enforce the rules as the players see fit. So...

    If anyone has any suggestions or questions regarding the rules of this hotseat, please feel free to bring them up with me either through PM or in this thread. I'll then bring up the issue in this thread, and you can either PM me your vote or post it publicly here

  6. #6
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
    Join Date
    Dec 2008
    Location
    Faerun, but when I am not insane the USA
    Posts
    3,487

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    meh I say it is a bit nit picky. Seems a silly distinction between forts and settlements.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  7. #7
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    I don't see any sense in banning spies for settlements but not forts. We should ban them from being able to open the gates of both forts and settlements.

    Also, we should explicitly ban the merchant fort exploit, and the merchant army exploit too - basically it should not be allowed to have more than one merchant trading the same good at the same time.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  8. #8
    Kilic Khan Senior Member Quirl's Avatar
    Join Date
    Jun 2008
    Location
    The Astral Sea
    Posts
    870

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    I forgot to mention the merchant fort/army exploit in the rules section. That one is a must (no voting there )!

    Well, the rule still stands. This is a democratic hotseat, after all, so any ideas or questions should be voted on before the game starts.

    Here's one that we experienced in the Commanders of the Faithful hotseat, PM: Should people be allowed to attack navies in port? I remember that was brought into question last game and should probably be decided on now, before we start.

    P.S.
    I won't be voting in these. That wouldn't be fair.
    Last edited by Quirl; 10-14-2009 at 02:22.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO