PC Mode
Org Mobile Site
Forum > Forum Gaming > Throne Room >
Thread: Broken Crescent 2.02 Hotseat - Lords of the East
Page 2 of 31 First 12 345612 ... Last
barcamartin 17:27 10-15-2009
- All auto-resolve, no exceptions.

- Spies can open the gates of forts, but not settlements.

- Attacking ships in ports is forbidden.

Easy as that! :D

Quirl 18:28 10-15-2009
Originally Posted by barcamartin:
- All auto-resolve, no exceptions.

- Spies can open the gates of forts, but not settlements.

- Attacking ships in ports is forbidden.

Easy as that! :D
lol. You're right. That was easy.

TriforceV 21:17 10-15-2009
Originally Posted by barcamartin:
- All auto-resolve, no exceptions.

- Spies can open the gates of forts, but not settlements.

- Attacking ships in ports is forbidden.

Easy as that! :D
I agree with everything barca said

Quirl 05:35 10-17-2009

We have begun!


I'll be sending Ramses the first save game file soon and then we will have officially started.

In the meantime, I've updated the first post in this thread, and everyone feel free to go crazy in the council chambers.

Good luck everyone!

Ramses II CP 00:05 10-18-2009
Armenia is up!

http://www.mediafire.com/file/mvrzmc...LotE-1-Arm.zip

Everything looked smooth to me. I'll try to assemble an IC post later tonight.



Quirl 00:07 10-18-2009
Thanks Ramses!

Then I guess that means we're officially underway.

Cultured Drizzt fan 00:19 10-18-2009
Here we go again.

Guys I am not sure what could be wrong with my install. It simply refuses to load the save. it will just go back to the main menu after a second of loading. Exact same problem I had before.

I have tried reinstalling it, no luck. I am in 2.02, so I am not sure what could be wrong.

Any ideas on what could be wrong?

Quirl 00:25 10-18-2009
Originally Posted by Cultured Drizzt fan:
Here we go again.

Guys I am not sure what could be wrong with my install. It simply refuses to load the save. it will just go back to the main menu after a second of loading. Exact same problem I had before
lol. No problem, Cultured. Let's work through this...

Firstly, what did you do to solve this problem "before?"

Secondly, try removing your "map.rwm" file from the data/world/maps/base folder.

Cultured Drizzt fan 00:27 10-18-2009
I didn't solve it before. It only seems to affect Hotseats I try to do with Broken crescent.

everything else works fine.

Quirl 00:29 10-18-2009
Well, did you remove the "map.rwm" file? If there is no CTD, but a failure to load the campaign map, this file is usually the culprit.

Remove this file and try to load the map again. See if that works.

It will take a little bit to load the map (if it loads it), because it will be generating a new "map.rwm" file. Just give it time and see. :)

Cultured Drizzt fan 00:31 10-18-2009
Still nothing.

Quirl 00:37 10-18-2009
Have you enabled hotseats in your "BC.cfg" file? Do you know how to do that?

Cultured Drizzt fan 00:39 10-18-2009
Well Don't I feel stupid.....

Want to tell me where the file is at?

Quirl 00:44 10-18-2009
lol. Nah, man. You're not stupid. I'll run you through it.



[multiplayer]
playable = true
hotseat_turns = true
hotseat_scroll = false
hotseat_autoresolve_battles = 1
hotseat_disable_console = 1
hotseat_disable_papal_elections = 0
hotseat_save_prefs = 0
hotseat_update_ai_camera = 0
hotseat_validate_diplomacy = 1



If you have Vista, let me know. Things run a bit differently with Vista.

It also wouldn't hurt to delete the "map.rwm" file again, too...

Cultured Drizzt fan 01:02 10-18-2009
I have vista.

TriforceV 01:06 10-18-2009
Originally Posted by Cultured Drizzt fan:
Here we go again.

Guys I am not sure what could be wrong with my install. It simply refuses to load the save. it will just go back to the main menu after a second of loading. Exact same problem I had before.

I have tried reinstalling it, no luck. I am in 2.02, so I am not sure what could be wrong.

Any ideas on what could be wrong?
Well, I've tested it out as well, seems to be running fine for me, so the problem has to be your install,

Could be a wrong version maybe, you said you were BC 2.02, but your Medieval TW expasion needs to be at least 1.3 or higher,
also don't forget to reboot your computer, and do some tests like loading up a new game saving it and seeing if you can access it.
well good luck

Quirl 01:10 10-18-2009
lol. K. Well, then everything is the same with Vista except a few things...



[multiplayer]
playable = true
hotseat_turns = true
hotseat_scroll = false
hotseat_autoresolve_battles = 1
hotseat_disable_console = 1
hotseat_disable_papal_elections = 0
hotseat_save_prefs = 0
hotseat_update_ai_camera = 0
hotseat_validate_diplomacy = 1



Cultured Drizzt fan 01:14 10-18-2009
we have a problem. the file looks like this.

[features]
mod = broken_crescent

[video]
movies = false
[audio]
enable = 1
master_vol = 100
music_vol = 60
provider = Miles Fast 2D Positional Audio
sfx_vol = 100
speech_enable = 1
speech_vol = 100
sub_faction_accents = 1

[camera]
default_in_battle = rts
move = 50
restrict = 1
rotate = 50

[controls]
campaign_scroll_max_zoom = 30
campaign_scroll_min_zoom = 30
keyset = 0

[game]
advanced_stats_always = 0
advisor_verbosity = 0
ai_factions = follow
allusers = 1
auto_save = 1
blind_advisor = 0
campaign_map_game_speed = 10
campaign_map_speed_up = 0
campaign_num_time_play = 3
chat_msg_duration = 10000
disable_arrow_markers = 0
disable_events = 0
english = 0
event_cutscenes = 0
fatigue = 1
first_time_play = 0
gamespy_save_passwrd = 1
label_characters = 0
label_settlements = 1
micromanage_all_settlements = 0
morale = 1
mute_advisor = 0
no_campaign_battle_time_limit = 0
pref_factions_played = 0
tutorial_battle_played = 0
tutorial_path = norman_prologue/battle_of_hastings
unit_size = normal
unlimited_men_on_battlefield = 1
use_quickchat = 0

[hotseat]
autoresolve_battles = 0
disable_console = 1
disable_papal_elections = 1
passwords = 1
save_prefs = 1
update_ai_camera = 0
validate_diplomacy = 1

[network]
use_ip =
use_port = 27750

[ui]
SA_cards = show
buttons = show
full_battle_HUD = 1
radar = show
show_tooltips = 1
unit_cards = show

[video]
anisotropic_level = 4
anti_alias_mode = off
antialiasing = 0
assassination_movies = 1
autodetect = 0
battle_resolution = 1024 768
bloom = 1
building_detail = high
campaign_resolution = 1024 768
depth_shadows = 2
depth_shadows_resolution = 2
effect_quality = high
event_movies = 1
gamma = 128
grass_distance = 75
ground_buffers_per_node = 4
ground_cover_buffers_per_node = 4
infiltration_movies = 1
model_buffers_per_node = 4
no_background_fmv = 0
reflection = 1
sabotage_movies = 1
shader = 2
show_banners = 1
show_package_litter = 1
skip_mip_levels = 1
splashes = 1
sprite_buffers_per_node = 4
stencil_shadows = 1
subtitles = 0
terrain_quality = custom
texture_filtering = 2
unit_detail = high
vegetation = 1
vegetation_quality = high
vsync = 1
water_buffers_per_node = 4
widescreen = 0






Should I simply add in the needed lines? what about the fact it says [hotseat] not Multiplayer.

Quirl 01:18 10-18-2009
That's no problem. Actually it explains your problem. And yes, you simply add the additional lines. Actually, I think you can even just add.

[multiplayer]
playable = true

Try both options and see if they work for you.

TriforceV 01:22 10-18-2009
Originally Posted by Quirl al-Mustafa Mubarak:
That's no problem. Actually it explains your problem. And yes, you simply add the additional lines. Actually, I think you can even just add.

[multiplayer]
playable = true

Try both options and see if they work for you.
Just about to tell him that

although, Im a little skeptical it will solve the problem??, I thought it only enabled multiplayer play when creating a campaign??

anyways I hope im wrong and it fixes your problem. try it out hope for the best

Quirl 01:25 10-18-2009
Well, if none of that works for him, he can replace/add the following, instead...

[multiplayer]
playable = true

[hotseat]
turns = 1
scroll = 0
autoresolve_battles = 1
disable_console = 1
disable_papal_elections = 0
save_prefs = 0
update_ai_camera = 0
validate_diplomacy = 1

Also, mine looks something like this...

[multiplayer]
playable = true
hotseat_turns = true
hotseat_scroll = false
hotseat_autoresolve_battles = 1
hotseat_disable_console = 1
hotseat_disable_papal_elections = 0
hotseat_save_prefs = 0
hotseat_update_ai_camera = 0
hotseat_validate_diplomacy = 1

[hotseat]
disable_console = 1
autoresolve_battles = 1

Cultured Drizzt fan 01:46 10-18-2009
Not looking good so far. None of those have worked.

Quirl 01:58 10-18-2009
lol. Wow. Well...

  1. Is your M2TW game patched to 1.3?
  2. Are you sure your current version of Broken Crescent is 2.02 (did you download the 2.0 game and install the 2.02 patch)?
  3. In the Grand Campaign selection menu, can you select to play as multiple factions at once? If you start your own game in this way, will it run normally?
  4. If yes to all these things, try reinstalling with the game using the links I provided in the "requirements" section at the start of this thread. Be sure to delete all previous instances of the old Broken Crescent game before you reinstall (including those in virtual store!!). Then, after you reinstall, apply the changes recommended to your "bc.cfg" file.


Again, delete all previous instances of the Broken Crescent game before you reinstall, including those in virtual store. The virtual store files are located in username/appdata/local/virtualstore/program files/sega/Medieval II Total War

Cultured Drizzt fan 03:11 10-18-2009
Check it over and re install in the morning. I know for a fact I have MTW 1.3, and BC 2.02.
and I can make a multiplayer campaign just fine

Quirl 03:39 10-18-2009
Originally Posted by Cultured Drizzt fan:
Check it over and re install in the morning. I know for a fact I have MTW 1.3, and BC 2.02.
and I can make a multiplayer campaign just fine
Well, that is odd. Take your time, though. Being that this is the first turn I'll certainly be more lenient on the 48 hour rule...

You might also check around on various forums. Maybe even make a thread of your own over at twcenter.net. Those guys are almost always willing to help.

The only thing I can think of that might be the problem right now is that there are old files in your virtual store that are conflicting, somehow, with the ones in your program files. That is actually a somewhat common issue. Just be sure to clear out all those virtual store files as well as those in your base M2TW folder whenever you reinstall.

And, if you ever do reinstall, you might consider downloading the install files again. Sometimes, certain files can be corrupted over download, and, besides, it couldn't hurt.

Also, I did change the descr_strat file so we could have all factions playable. That shouldn't interfere with anything (it hasn't seemed to with anyone else), but it's worth a try. Just go to broken_crescent/data/worlds/maps/campaign/imperial_campaign to get to the descr_strat file. Then just move all factions under "nonplayable" to "playable." You'll probably have to delete the "map.rwm" file again afterward, too.

Ramses II CP 13:56 10-18-2009
Err, is it possible that my install is wrong and did something to the save? Quirl were you able to load my save?

Busy day today, but if it fails I'll take a look at my install tonight. Never fear CDF, we'll get it worked out.



Cultured Drizzt fan 14:26 10-18-2009
Originally Posted by Quirl al-Mustafa Mubarak:


Again, delete all previous instances of the Broken Crescent game before you reinstall, including those in virtual store. The virtual store files are located in username/appdata/local/virtualstore/program files/sega/Medieval II Total War
I can't even find the virtual stores.


However, I think it may be the problem. My regular MTW say 1.2 when I start it up, but when I try and install 1.3 then it says 1.3 is already installed.
but I don't have a clue where the virtual files could be. (I did not install MTW in to program files BTW)

Merlox 15:46 10-18-2009
Alright, well... Here is the problem.

Your install of 1.03 did not install correctly there for you have corrupted files, way to fix this, fully un-install the game, and patch it up

Merlox 16:40 10-18-2009
Hey guys, the twcenter is adopting a new rule regarding seige weapons and the latest BC2.02

Apparently Balistias can take over any settlement. so any game that is limiting spies to not being able to take settlements, we also have these rules.

Balistias can only take out forts
Catapults can only take wood grade settlements (Small towns, large towns, wooden castles)
Trebs can take out any thing.

Reason why we are starting to do this is because balistias are very easy to produce, and to think about it, are slow, 100% spies. If we limited spies so that we can not take settlements, we should do the same with balistias.

Cultured Drizzt fan 16:43 10-18-2009
Perhaps someone should sub my turn. I do not think I have the time to go through the whole reinstall process today or tomorrow. I can find time for it, but not soon. Just want to keep things moving.
If Ramses could that would be fine. But whoever is up to it I could PM you my instructions.

Page 2 of 31 First 12 345612 ... Last
Up
Single Sign On provided by vBSSO