Results 1 to 30 of 908

Thread: Broken Crescent 2.02 Hotseat - Lords of the East

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
    Join Date
    Dec 2008
    Location
    Faerun, but when I am not insane the USA
    Posts
    3,487

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    Quote Originally Posted by Quirl al-Mustafa Mubarak View Post


    Again, delete all previous instances of the Broken Crescent game before you reinstall, including those in virtual store. The virtual store files are located in username/appdata/local/virtualstore/program files/sega/Medieval II Total War
    I can't even find the virtual stores.


    However, I think it may be the problem. My regular MTW say 1.2 when I start it up, but when I try and install 1.3 then it says 1.3 is already installed.
    but I don't have a clue where the virtual files could be. (I did not install MTW in to program files BTW)
    Last edited by Cultured Drizzt fan; 10-18-2009 at 14:51.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  2. #2

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    Alright, well... Here is the problem.

    Your install of 1.03 did not install correctly there for you have corrupted files, way to fix this, fully un-install the game, and patch it up

  3. #3

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    Hey guys, the twcenter is adopting a new rule regarding seige weapons and the latest BC2.02

    Apparently Balistias can take over any settlement. so any game that is limiting spies to not being able to take settlements, we also have these rules.

    Balistias can only take out forts
    Catapults can only take wood grade settlements (Small towns, large towns, wooden castles)
    Trebs can take out any thing.

    Reason why we are starting to do this is because balistias are very easy to produce, and to think about it, are slow, 100% spies. If we limited spies so that we can not take settlements, we should do the same with balistias.

  4. #4
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
    Join Date
    Dec 2008
    Location
    Faerun, but when I am not insane the USA
    Posts
    3,487

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    Perhaps someone should sub my turn. I do not think I have the time to go through the whole reinstall process today or tomorrow. I can find time for it, but not soon. Just want to keep things moving.
    If Ramses could that would be fine. But whoever is up to it I could PM you my instructions.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  5. #5
    Kilic Khan Senior Member Quirl's Avatar
    Join Date
    Jun 2008
    Location
    The Astral Sea
    Posts
    870

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    I'll sub your turn for you, Cultured. PM me your instructions and I'll do it today.

  6. #6
    Kilic Khan Senior Member Quirl's Avatar
    Join Date
    Jun 2008
    Location
    The Astral Sea
    Posts
    870

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    Quote Originally Posted by Merlox View Post
    Hey guys, the twcenter is adopting a new rule regarding seige weapons and the latest BC2.02

    Apparently Balistias can take over any settlement. so any game that is limiting spies to not being able to take settlements, we also have these rules.

    Balistias can only take out forts
    Catapults can only take wood grade settlements (Small towns, large towns, wooden castles)
    Trebs can take out any thing.

    Reason why we are starting to do this is because balistias are very easy to produce, and to think about it, are slow, 100% spies. If we limited spies so that we can not take settlements, we should do the same with balistias.
    I wasn't aware that they had changed ballistas back into siege engines in 2.02. That is a problem.

    I'm not sure how I feel about catapults only being able to take out wooden settlements, though. If that were the case, I think, too many people would just ignore the siege equipment all together, because it would be just too much of a pain to have to produce trebuchets for certain towns. In my opinion, siege equipment is one of the worst parts about M2TW-- they are not very historically accurate, they offer very little variety, siege buildings take too long to construct, and they bog down movement in the campaign map to such a ridiculous extent.

    Here's what I'd like to suggest:

    Balistas can only take out forts.
    Catapults can only take out those settlements without ballista towers.
    Trebuchets are required for settlements with ballista towers.

    This way, catapults are still important, but players seeking to fortify their cities will actually have to put time and resources into doing so by constructing ballista towers. In this scheme, those stupid ballista towers will actually have a purpose, too.

    Sound good?


    And also, KOJ is up!

    http://www.mediafire.com/download.php?wx5wzanlmxz
    Last edited by Quirl; 10-18-2009 at 21:46.

  7. #7
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    Quote Originally Posted by Quirl al-Mustafa Mubarak View Post
    Here's what I'd like to suggest:

    Balistas can only take out forts.
    Catapults can only take out those settlements without ballista towers.
    Trebuchets are required for settlements with ballista towers.Sound good?
    I'm fine with that. Also fine with playing the game as it comes.

    A few things that make siege engines less of a problem than spies are:
    - They are more difficult to spam, as they are more expensive and the buildings you need to create them are higher level.
    - They are slow moving, so they can't cover vast distances in a single turn.
    - They are visible on the campaign map, meaning if you are smart you have a chance of stopping them from reaching your cities.

    They are certainly unrealistic in the way the game allows them to be used, but they feel more 'fair' to me than spies for these reasons. At least you know where you stand with them.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  8. #8
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    ok, Ayyubids are up!
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  9. #9
    Kilic Khan Senior Member Quirl's Avatar
    Join Date
    Jun 2008
    Location
    The Astral Sea
    Posts
    870

    Default Re: Broken Crescent 2.02 Hotseat - Lords of the East

    Abbasids, I choose you!

    http://www.mediafire.com/download.php?ymvrzyodd1z

    Also, please be aware of some slight changes in the first post.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO