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Thread: Some various general/newb questions.

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    Default Some various general/newb questions.

    1) Is there any improvement to the campaign and battle AI? I know that other mods say they improve the AI through formations and such, but does EB make any improvements? Are the battles harder than they are in vanilla? Will the AI still send one ship to attack your port and start a war?

    2) Can someone tell me the main differences between DarthMod, EB, and RTR?

    3) When you load EB, should you still see the regular vanilla intro movie start, meaning EB didn't make one of there own?

    4) Is there any way to know if the script has been activated and is working correctly?

    5) Do I have to worry about the reload bug from vanilla or is that fixed by always starting the script when I load a game?

    6) Is there some sort of huge readme file, some kind of detailed guide for all the new features?

    Thanks,
    Apple

    p.s. Thank god for the fix that allows the ocean to look like it did in vanilla.
    Last edited by applebreath; 10-13-2009 at 14:10.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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