
Originally Posted by
SwissBarbar
Ok, some more ^^
7. You're Rome - not some Kingdom, so you have no "royals". The faction leader is the most respected senator or consul or whatever. The best man has to be his heir, not necessarily his son. This is only a theoretical position, because it's integrated in the gameplay. You can ignore the "Faction leader" because in fact you have senatores, consuls, praetors etc. who all together are "the faction leaders". The most respected senator is the "faction leader" because as FL he get's some good traits, which fit with his position as great senator.
Important: you have to install "Forced Diplomacy Minimod" if you want to follow the war - rules I posted first"
8. If you conquer an enemys settlement, don't exterminate it, except of course in the situation I described in the 6. rule or if the enemy was extremely cruel to your people (f.e. exterminated one of your cities or completely destroyed one of your armies - but even then exterminate 1 city of this faction, not all)
9. fleaza's Rule of not killing retreating enemies is interesting, but I would tie it to your commanders traits. If he's a brute, a killer, aggressive or stuff, he should slaughter his foes without mercy. If he's nice, a philosopher or honourable, you should not kill retreating enemies. You can make it even more interesting, if your commander and his tribunes have different traits. If your commander orders to kill all enemies, but your honourable tribunes show mercy in battle, this can be potential for internal conflicts. The commander could even kick the young tribune out of the army, and the tribune has to search a political foe of his commander, in whose army he could continue his military education.
And a mercyless commander can be rebuked by the senate, who is concerned about the good reputation of the republic.
10. Fix a certain rule of how your city garrisons have to be composed. Example:
2 Roarii/Velites or Hoplitai Haploi for settlements up to 6000 people
2 Roarii etc. and 1 Skirmishers/Archers for settlements up to 12'000 people
2 Light Inf. + 1 Heavy Inf. + 2 Skirmishers/Archers from 12'000 people upwards.
besides that:
1 FM per settlement if possible, of course only if they have deserved it (f.e. they have to have been commanders of an army and after that politically successful to get a city to govern).
Even settlements near dangerous borderlines don't have more garrison. If it's too dangerous station a legion near the city or at a strategically important point, by building a fort.
11. Client Rulers in Type IV Governements are Kings, and therefore have an army of their own, whicht must fight for Rome whenever the Senate calls. There you are free how these armies have to look like.
12. Like fleaza said: Do not camapaign during the winter months, at least in the north. In Egypt or the Sabean kingdom, it might be possible. Always camp in forts if possible. Roman armies build camps after every march.
13. Romans adopted sons quite often. But make sure you don't adopt idiots like dumb/uncharismatic etc. And don't let your daughters marry such idiots too.
14. Also like fleaza had the idea: Generals who lose x (put in a number) important battles, or a whole army should return to rome and be punished by the senate. Since roman citizens are not to be punished by death – except they are traitors – they mostly are banished to somewhere. Send this man to a city far away, where he remains for the rest of his life in shame, or even a client kingdom, where he can serve a client king of rome in this king’s army, as a second officer or so, but be must never again fight in a regular legion or army of Rome. (Of course you can roleplay a cool story, of a general who was banished, but in times of great danger, they beg him to return etc.... ;-) )
15. Don't always retrain your army. Units can be retrained when they have lost not less than 50% of their soldiers. Historically armies had their full theoretical strength only rarely.
16. Every legion has 1 Spy and 1 Diplomat (they can be integrated in your army, as you know, they don't take away the slots of your soldiers). Armies (2 Legions have 2 Spies and 2 Diplomats)
17. Mercenaries can only be hired by a decision of the senate in Rome, in desperate situations. The General of course has to inform the senate first, that he needs to hire mercs. He has to send a messenger (spy) to rome, who after that has to return to the general with the decision of the senate. Since you will have many spies at the borders of your empire, an intelligent general can use a "chain". He can send a spy to another spy, and this one to the next spy again, and therefore bring his message faster to rome.
18. Notice: After the Marian reforms, the Legions are tied to the General, not to the senate. So a very wealthy man (this is a trait) can hire mercs without asking the senate. After Marian reforms also civil wars and even the change to an emperor is possible, if one is mighty enough.
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