Re: Swords and D20's 2: Return of Anywhere (Concluded)
Guards went from 4th to 6th level
Spoiler Alert, click show to read:
You are……
A Guard!
Alignment: Neutral Good, Townie, Guards
Level: 5th level Fighter
You are the mighty prison guards of Nowhere! Just kidding about the mighty part, but hey it’s a job right? That is when you get past the humanitarian aspects of it…. But whatever. You are here to stop these prisoners from escaping and by George that is what is going to get done. So you are here to kick butt and guard prisoners, and you are all out of butt. So go get back to work!
You know some heroes are about, and are sure they can make your life easier.
Abilities:
Voting, self explanatory
Guard the prisoners: You can during the night phase, watch the prisoners and make sure there are no escapees. Good luck watching those prisoners. Very feisty!
Victory Conditions: Get one you get a minor victory, two you get a major victory, 3 and you get a perfect victory
1. Eliminate all anti town roles
2. Stop a majority of the prisoners from escaping.
3. End the game with at least one hero still alive
Prisoners Levels went from 4th to 6th level
Spoiler Alert, click show to read:
You are…..
A prisoner
Alignment: Neutral, Townie, prisoners
Level: 4th level Rogue
Well, it could be worse!...... OK no it can not be worse. You are a prisoner in this hell hole. And you want out! And you think these disturbances may be you way out. Seems only natural. You need to get out of here alive if you ever want to free your beloved Anywhere. Which means perhaps you should stick around and see that nothing is going to be following you while you make your grand escape! However, that does not mean you don’t want to help your resistance fighters. Finding La’ resistance and giving them a pat on the back for the good work seems like a sound idea to you! Ahhh conflicting loyalties. Ever prisoner in the camp has a different idea about what they want to do, including whether they should be helping their captors or fighting against them. The only thing you all agree on is you must escape!
Ability:
Voting: self explanatory
Escape: During the night, you can try and escape. Doing so everyone who sends in a similar order goes up against everyone who sent in the conflicting order (Guard the prisoner) Prisoners are worth 1 point and guards worth 2. Whoever has more points wins. If your team has more points then for each point above the guards one randomly chosen prisoner will go free.
Win conditions: Get one you get a minor victory, two you get a major victory, 3 and you get a perfect victory
1. Escape this place
2. Eliminate all Anti town roles
3. Help at least half of the prisoners escape.
4. kill all of the guards (prisoners had this objective or the one above it, randomly determined)
You used to fight for anywhere, and this is how you ended up. Stcuyk in a prison camp. The only things that made it bearable was HIM…. That hunk of Cat the guards call Fluffy. It was love at first sight, and you were ensnared in his spell. he was one of the gaurds watching the camp, and the way he talke doyu almost married him right then. But yours is a forbidden love Honey, for you are still a prisoner of war, and as such off limits. You meet in secret, Romeo and Juliet style. he is your world and you would do anything for him. You know he only wants to protect you in these dark times, but you would not be able to live with yourself if he was hurt. You trust him with your life. But your love of him conflicts with you wish to escape, and you have decided something. You cannot leave without him. But you can help everyone else. He can not know about this…. It would tear him apart. You must help the prisoner in secret.
Fluffy is….. Centurion1
Abilities:
Vote: obvious
Aid escape: every night you can help the other prisoners escape, by contributing your own point to the total, however you are not considered as one of the one who can escape. Say there is 4 points for prisoner and zero for guards. The three prisoners other than you would escape, you would remain. Also, if you and fluffy send in contradicting orders, then you cancel each other out. (fluffy is worth 4 points, so this is a huge boon to the Prisoners.) as you both meet in secret.
Victory Conditions: Get one you get a minor victory, two you get a major victory, 3 and you get a perfect victory
1. Keep your beloved Alive
2. Survive
3. help most of the prisoners escape
I know what you are thinking, what is a good looking cat like you doing in a run down place like this? Well, Fluffy if you remember correctly you ended Swords and D20’s 1 becoming a protector for Lairs of super bads. The pay was good and all, and of course dead Adventurers make great snacks. Buuuuttt the benefits were not too good, I mean no 401K plan? So you got a gig protecting the prisoners of this Prison camp. Compared to your normal work this is a cakewalk. Things went very well, until you met HER…… It was love at first sight fluffy, and you were ensnared in here spell. She was one of the prisoners captured in the war, and she scratched your ears so good you almost married her right then. But yours is a forbidden love fluffy, for she is still a prisoner of war, and as such off limits. You meet in secret, Romeo and Juliet style. She is your world and you would do anything for her. You know she has nothing to do with these attacks in the camp, and you want to make sure she is protected. However, you are still loyal to your job as well, and must do your duty as guard.
Her name is Honey, (Player: SlashandBurn) and you trust her with your life.
Abilities:
Vote: self-explanatory
Nine lives: or in this case 2. You automatically survive one kill attempt at night, along with your level playing a part in a kill attempts success. However you can chose to give this protection to your beloved at any time, protecting her instead.
Guard the prisoners: You can during the night phase, watch the prisoners and make sure there are no escapees. You however, are two times the guard of anyone else. And so you are worth 4 points when adding up totals.
Victory Conditions: Get one you get a minor victory, two you get a major victory, 3 and you get a perfect victory
1. Keep your beloved Alive
2. Survive
3. Stop most of the prisoners from escaping.
Beksar
Spoiler Alert, click show to read:
You are…..
Beskar, NPC-tarian (like humanitarian, they can’t all be winners)
Alignment: Neutral good, Townie, Prisoner
Level: 6th level
Well, Its time to go to work. You are Beskar owner of the multibillion dollar charity group “lairs for the lairless”. After what happened in townieville those years ago your hatred for PC’s and, now Nowhere. Has only increased. You despise these jerks for their mean way of dealing with things. I mean really PRISON CAMPS? But no matter. You are here to do one thing, and that is help these prisoners go free! You have to organize them and help them out! You snuck in to the camp and have impersonated a prisoner. Now go forth and do your humanitarian work.
Abilities:
Vote: obvious
Snoop: during the night you can choose to snoop through someone’s stuff to see their allegiances.
Aid escape: every night you can help the other prisoners escape, by contributing your own point to the total, however you are not considered as one of the one who can escape. Say there is 4 points for prisoner and zero for guards. The three prisoners other than you would escape, you would remain.
Victory Conditions: Get one you get a minor victory, two you get a major victory, 3 and you get a perfect victory
1. Survive
2. help most of the prisoners escape
3. Gets the heroes killed
Roy
Spoiler Alert, click show to read:
You are….
Roy the Fighter
Alignment: Neutral Good, townie, Guards
Level: 6th level fighter
Well look at you Roy….. Certainly let yourself go since last time didn’t we? After saving Townieville you ended up spending all of you gold on Call girls and booze, and so here we are. Scrounging work in a prison camp as a guard. Always sad to see a PC fall so low, Sad and yet also hilarious. But no matter, that is not your biggest problem. Remember Haley? Well, you can still feel her presence all around you. And then you saw IT following you. You are not sure what it is, but it is no good. And for the last 2 years you have been trying to Stay out of its sight. And you have succeeded. You got a job here in a little corner of the kingdom and hoped to ride it off. But you think That all this commotion in the camp may be bringing attention to yourself. Man this is not good… You here there is a cleric in the camp, maybe he can help you get rid of whatever is trying to take you out.
Abilities:
Vote: self explanatory
Snoop: During the night you can investigate one person, and try and find out their allegiance.
Victory Conditions: Get one you get a minor victory, two you get a major victory, 3 and you get a perfect victory
1. Eliminate All anti town roles
2. Keep a majority of the slaves from escaping
3. Find the Cleric, and pm his name and approval to use the communicate with dead spell to me
Doppelganger
Spoiler Alert, click show to read:
You are……
The Doppelganger
Alignment: Neutral evil, Serial Killer,
Level: 9th fighter
You are a timeless creature. And assassin envied on your plane for your cunning and skill. And now you are here, in this awful prison camp, for one of your most difficult tasks yet. A wraith has hired you, by the name of Haley, to kill a fighter named Roy. You have spent the last 5 years trying to hunt down this scum, but he has stuck to the bottom of the barrel. And you have only just figured out his location. And that location is this camp. And so here you are. A assassin intent on his prey. But hey why not kill everyone else while your at it? No reason not too, just a bit more fun for you. As long as that idiot Roy is killed you have done your job, and at that point, you can decide whether to head back to the astral plane.
Abilities:
Vote: self explanatory
Assasinate: during the night phase you may choose one person to kill. However your chance at success is based on level.
Retreat: after your objectives are complete you have a stone to help get you back to the astral plane. When you choose to use it is up to you.
Victory Conditions: Get one you get a minor victory, two you get a major victory, 3 and you get a perfect victory
1. Kill Roy the fighter
2. Survive the game
3. Kill everyone
Reenkis Roinkis
Spoiler Alert, click show to read:
You are…..
LA’ Resistance!
Reenkis Roinkis, Hunter demon in service of Anywhere
Alignment: Chaotic Evil, Mafia, Prisoner
Level: 14th level wizard/ racial levels
Your vengeance is at hand Renkis Roinkis. For years you have clawed your way out of the nine hells, and were picked up as a pet item from one of the Demon lords of The Abyss. He groomed you as his hunter, and you just got a few vacation days for killing a Paladin. What do you do with your free time? Why hunt down the fools who killed you of course!
And so your vengeance has begun. Townieville lies in rubble, And you just need to finish the final piece of the puzzle. You have chosen to join the Resistance movement of Anywhere, to get your final bit of revenge against the townies working in this prison camp. Your former allegiance to your nation does play into it bit however, so you think you might stick around and slaughter these prison guards and help set the prisoners free, unless its more fun to kill them, you have not decided.
Your ally Manson the rogue, is…. Yaropolk
Abilities:
Vote: self-explanatory
Hellfire: each night you can attempt to kill a person, however they may have a chance to survive it based on their level.
Smite: Once during the game you can automatically kill one person, with no fail chance. To top it off this takes place in…. the DAY phase.
Victory Conditions: Get one you get a minor victory, two you get a major victory, 3 and you get a perfect victory
1. Eliminate the Heroes and pro town roles
2. Eliminate Gesundheit, last known as Death is Yonder (not the actual DIY, but the game role..... Irony.). Achoos apprentice
3. Either kill or let escape the prisoners of anywhere (your choice. Just tell me by the first night phase)
The spy from anywhere
Spoiler Alert, click show to read:
You are…..
LA’ Resistance!
Manson, Rogue from Anywhere
Alignment: Neutral, Mafia, Prisoner
Level: 8th level Rogue
You are the remnants of Anywhere, a guerilla fighting group who’s aim is to bring down your oppressors! I mean sure Anywhere was a bit mean, but they were not THAT evil! It is Nowhere who is the evil oppressor here! I mean Prison camps? But nevermind that, you are here with another member of the resistance, a Hunter demon Named Reenkis Roinkis. (and having a demon does not make us evil! Gahh!) Who seems to have a big grudge against Nowhere. You two are tasked with eliminating the guards and whoever else gets in your way, as well as causing as much chaos as possible. You need to show nowhere that Anywhere will not accept foreign invaders! There are PC’s afoot, you can tell that. You here they are heroes and mighty warriors from Nowhere’s army, but no matter.
Your ally Reenkis Roinkis, is…. Death is Yonder
Abilities:
Vote: self-explanatory
Snoop: you can during the night phase look around someone’s room, checking out their allegiances. And perhaps what they were doing that night
Assist the prisoners: You can try and help the prisoners escape at night. If you do so you add to their score, but can not escape yourself.
Victory Conditions: Get one you get a minor victory, two you get a major victory, 3 and you get a perfect victory
1. Eliminate the Heroes and pro town roles
2. Survive to fight another day
3. Help a majority of the prisoners escape
Isamu
Spoiler Alert, click show to read:
You are……
Isamu, Rogue Extraordinare!
Alignment: Neutral iffy. Pro-town, Guard
Level: 7th level Rogue
You are a PC who is a bit down on his luck at the moment, what with the fact all the fighting and action is over…. I mean come on, back up a year and you were the head of Nowhere’s Spec Ops services…. And now you are left scrounging for work by selling your service to Nowheres prison protection services. And so here you are, waiting around for the plot to catch up to you. Luckily for you, you have met 3 other PC’s and some old friends, which is a sure fire way to be sure a huge quest is coming your way! And so here you are, After having changed your name from “tratorix” because who would trust a rogue named Tratorix? But anyway, you met some old friends from Townieville here (if you do not know what that is here is a link to Swords and D20’s 1. ) which is cool, especially after your boasting that the god must be on the PC’s side. You know your mission, and you are willing to do it. Go forth Ninja of Nowhere.
Your fellow heroes are as follows…..
Gesundheit, or Death Yonder. Player: Khazaar
A very powerful fighter, or thog. Player: Tratorix
Schism, or Split personality. Player: White_eyes:D
Abilities:
Voting, self explanatory
Hide and go Peek: During the night you may watch over one person, seeing their true loyalties.
Guard the prisoners: Or you can chose to help the guards of the camp watch the prisoners for an attempted escapees. You are not getting paid to let prisoners escape!
Victory Conditions: Get one you get a minor victory, two you get a major victory, 3 and you get a perfect victory
1. Eliminate all Anti-Town roles
2. Keep most of the prisoners from escaping!
3. End the game with at least one hero still alive
A Very Strong Fighter
Spoiler Alert, click show to read:
You are…..
A Very Strong Fighter! Although to your friends you are just called Thog.
Alignment: Neutral Good. Pro-town, Guard
Level: 8th level Fighter
You are a PC who is a bit down on his luck at the moment, what with the fact all the fighting and action is over…. I mean come on, back up a year and you were one of Nowehere’s Greatest warriors…. And now you are left scrounging for work by selling your service to Nowheres prison protection services. And so here you are, waiting around for the plot to catch up to you. Luckily for you, you have met 3 other PC’s and some old friends, which is a sure fire way to be sure a huge quest is coming your way! And so here you are, After having changed your name from “A very Super Market” because who would be intimidated by that? But anyway, you met some old friends from Townieville here (if you do not know what that is here is a link to Swords and D20’s 1. ) which has been great! You have been laughing it up with your old war buddies. So I guess sitting around is not so bad. Now it is time to focus, you have to do your job as meat shield. Protect those prisoners Thog! Your fellow heroes are.….
Gesundheit, or Death is Yonder, Player: Khazaar
Tratorix, or Isamu. Player: Beskar
Schism, or Split personality. Player: White_eyes:D
Abilities:
Voting, self explanatory
Thog Smash: Each night you can try and attack and kill someone, although just like last game level plays a part in whether a kill attempt succeeds or not.
Guard the prisoners: Or you can chose to help the guards of the camp watch the
prisoners for an attempted escapees. Which is advisable, considering you are not getting paid to let prisoners go free!
Victory Conditions: Get one you get a minor victory, two you get a major victory, 3 and you get a perfect victory
1. Eliminate all Anti-Town roles
2. Keep most of the prisoners from escaping!
3. End the game with at least one hero still alive
Schism
Spoiler Alert, click show to read:
You are…..
spL1tp3r50naL1ty, or better known as Schism the Cleric
Alignment: Lawful Good. Pro-town, Guard
Level: 7th level Cleric
You are a PC who is a bit down on his luck at the moment, what with the fact all the fighting and action is over…. I mean look back to just a few months ago and you were a big shot in the Temple of Heironious…. And now you are left scrounging for work by selling your service to Nowheres prison protection services. Man, being disliked by the bishops really does not go over well does it? Ahh well, looks like you are stuck here waiting for the plot. Luckily for you some old friends from Townieville
(Link to swords and D20’s 1, Townieville.) The fact you are all PC’s basically assures you that a quest is being thrown your way. Your fellow heroes are….
Your name is supposed to be spL1tp3r50naL1ty, but that is a bit of a mouthful, and in honor of your split from the church of Heironious you renamed yourself Schism. Your might in divine magic’s is key for the victory of the town!
Abilities:
Voting, self explanatory
Circle of protection: you may during the night phase use your priestly magic to protect one person from harm, taking away an chance a kill attempt will succeed. You may protect yourself.
Resurrection: Once during the game you can use a special gem you stole… I am mean bought from your temple. It allows you to resurrect one person who has died. This action takes one whole round. (a day and night phase) during which you can do nothing else. (Including vote, man am I evil. You may still post just not vote)
Guard the prisoners: Or you can chose to help the guards of the camp watch the prisoners for an attempted escapees. Which is advisable, considering you are not getting paid to let prisoners go free!
Victory Conditions: Get one you get a minor victory, two you get a major victory, 3 and you get a perfect victory
1. Eliminate all Anti-Town roles
2. Keep most of the prisoners from escaping!
3. End the game with at least one hero still alive
Gesundheit
Spoiler Alert, click show to read:
You Are…….
Gesundheit, or Death is Yonder
Alignment: Neutral. Pro-town, Guard
Level: 9th level Wizard
Hail to you Archmage in training. For the past few years you have been under Achoo’s tutelage. And it has paid off, gone are many of the issues which had plagued your past, including the Lurking and the PC hatred. A powerful wizard have you become, and much have you learned about the world around you. Achoo has groomed you as his successor, but just a month ago he began acting strangely. He asked you to do a favor for him, and Leave townieville, just for a little while. He sent you to this camp, where you have been doing work for the guards. Soon you felt a change coming over you, and soon enough you understood its cause. No more were you an NPC…. You have become what years ago you would have despised. A PC. But this did not come as a shock, for with your magic you have learned much, especially about why a NPC becomes a PC. Only one thing could be happening. A quest has come to this Prison camp, and your number was up.
Achoo is dead. You have sensed that much, and know that whatever killed him is coming this way. You have only one shot to eliminate him before everything goes to hell in a handbasket.
You do not have to face this alone however, for you are surrounded by several of your friends from Townieville, PC’s in their own right! Use your magic to save this Camp Gesundheit. It is your destiny. Dun DUN DUN!
Isamu, or Tratorix. Player: Beskar
A Very Powerful Fighter, or Thog. player: Tratorix
Schism, or Splitpersonality. player: White_eyes:D
Abilities:
Voting, self explanatory
Achoo’em: During the night you can use some of the magical might Achoo has been teaching you. The effect it has is quite a spectacular distraction for the target. Roleblock.
Fireball: Once during the game you can kill a person with no fail chance due to level. Choose wisely…..
Guard the prisoners: Or you can chose to help the guards of the camp watch the prisoners for an attempted escapees. You are not getting paid to let prisoners escape!
Victory Conditions: Get one you get a minor victory, two you get a major victory, 3 and you get a perfect victory
1. Eliminate all Anti-Town roles
2. Keep most of the prisoners from escaping!
3. End the game with at least one hero still alive
4. (super secret for only you!) Find and Eliminate the man who killed your master.
Last edited by Cultured Drizzt fan; 10-28-2009 at 11:12.
Micheal D'Anjou
Spoiler Alert, click show to read:
memory of the short lived king of Babylon Patrokles Adiabenikos
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