Are the Warpath native americans too strong for multiplayer?
Do you have them?
Do you play with them?
Do you rush with them?
Should we outlaw them from our multiplayer contests?
Are the Warpath native americans too strong for multiplayer?
Do you have them?
Do you play with them?
Do you rush with them?
Should we outlaw them from our multiplayer contests?
Last edited by Tomisama; 10-14-2009 at 12:48.
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I would hope that by now they have tweaked it so that a unit of bowmen cant kill half a unit while it is still loading.
but melee should be more balanced now.
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In MP fresh Native American melee attacks are almost impossible to counter they always break my lines you have to keep your distance which is hard you have to surrond them and shoot them they will get to you before you can shhot them enough, I think its a bit unrealistic, the best counter is probably pikeman but they will route under missle attack
The best counter to Indians is Indians.
I think that history supports that.
If you see someone on the oposite team take them, get some and position your self to counter.
Is there a stronger tribe?
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History has the natives using irregular tactics, not boxy regimental maneuvres.
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I was thinking of the French and Indian War, the name of which kind of obscures the fact that American Indians fought on both sides.
Not really sure about the actual physical Indian versus Indian, but I think that the theory of “If you can’t beat’m, get them to fight for you”, was working there
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After this topic was posted I went and tried to play some Nations-only test games.
I was just looking to learn what to watch out for in NA troop types.
It was fun, and I have continued to play AI games just for personal enjoyment.
With the bows and guns and melee units, the encounters between the tribes are "very reminiscent" of Shogun and Samurai mod games.
I am now looking for people who would like to explore some “all” Native American games.
Lets get together
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Not really. American Indians generally abandoned their native weapons for muskets and rifles as quickly as they could get ahold of them. In fact, one of the keys to Britain finally pacifying the Eastern Indians at the end of the French and Indian War was their ability to almost completely deny the Indians access to firearms once the French had been kicked out of North America. Without firearms, most Indian tribes were unwilling or unable to sustain any sort of effective operations against the British-Amerian colonies.
In battle, American Indians only defeated European infantry when they either significantly outnumbered the Europeans or they were able to catch them in a close range ambush where massed fire was rendered useless. In any sort of standup fight with relatively even numbers, European infantry invariable came off the better. That the Indian wars continued as long as they did prior to the Revoluation had more to do with the general unwillingness or inability of the European powers to deploy large numbers of troops to the North American theater and the extreme inhospitability of the North American terrain at the time to European style campaigning. The game significantly exagerates both the effectiveness of organic Indian weaponry and the Indian's ability to resist trained military formations on the battlefield.
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