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Thread: 1.5 Diplomacy: even more broken than in 1.3...

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    A Livonian Rebel Member Slaists's Avatar
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    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    Quote Originally Posted by peacemaker View Post
    The AI is, unfortunately, unwilling to give you peace until they feel good and ready to do so. I don't bother asking for it, it comes naturally after a little while.

    One of the worst things you could possibly do if you want peace, however, is taking the capital. This essentially brings back the black knight AI in that faction.


    As to the title, how is this worse than 1.3? I didn't hear you mention ALL of the German minors attacking you, and back in 1.3 you could be at war with everyone and not have a single army marching to take your lands-only single 1-unit armies running around raiding farms
    I am not sure about that capital. On the same turn (after offering GB peace in exchange for their capital), I took Jamaica and New England and, just for the heck of it, offered peace to GB again, this time, in exchange for London, Jamaica and New England + all the cash I had. This did the trick. GB accepted peace. But I still find it stupid. The AI should be able to see that I am perfectly posed to hurt them way more if they do not accept the great deal I am offering in the first place (peace in exchange for London). And I would like to stress again, this was on NORMAL campaign difficulty. I'd expect diplomacy to be more or less 'reasonable' on normal difficulty (as opposed to H and VH).

    How is this different from 1.3? In 1.3, I was able to obtain peace with the AI even on VH campaign difficulty. All it took was beating the AI several times (especially if the defeats happened on the sea) and taking a province or two. This did not apply to the minors though. However, with the minors it was possible to defeat their armies to pulp and force them to become protectorates even when playing on VH in 1.3. That seems like a mission impossible in 1.5 on NORMAL difficulty.

    Quote Originally Posted by Durallan View Post
    I guess slaists is just very upset with this game ;) I wouldn't say its more broken than 1.3, definetly MORE broken than 1.4, there are just so many things seriously wrong its quite odd, Never being able to get protectorates (although i haven't really tried) the AI demanding military alliances for trade agreements, they seem to be very demanding for trading agreements even wanting over 5000 gold just for the honor of being able to trade with them, random technology trades or not accepting a kind of fair deal, just other things I've noticed at least them dealing with the player.

    There are a couple of odd things like hannover becoming the protectorate of wurttemburg (why?) but actually thinking about it, most of the AI's decisions so far have mostly made sense from what I've seen, the only problem is when they go to invade somewhere in america, they send a full stack army, Prussia went to take the Pirate settlement near Curacao with a full stack army, the VERY next turn after they took it, Poland took their capital, (end of prussia) not a smart decision. The AI needs to know when its a good time to extend its overseas posessions, how many troops to send (send a scout to find out) and then send the appropriate amount of troops to take the city, THEN REPAIR IT AFTER THEYVE TAKEN IT (most AI's seem to have alot of trouble doing this) and then send troops bac
    Not true, Durallan. There are many things I like about this game. However, I am quite upset about the blanket CA's statement about "this is the last patch and the game now works as intended". Even at a rough glance, while fixing a lot, 1.5 has broken several things that were working in 1.3, including the aforementioned diplomacy aspects. OK, forget diplomacy, look at the strat. map. 1.3 introduced cross-cpu optimization that completely eliminated (for me) strategy map glitches such as 'hickups' when scrolling and freezing of the map when clicking on an army/fleet. This was a known problem before 1.3 and was due to the way the game calculated the potential move area for the unit selected. The issue was fixed nicely in 1.3, but now it's back to where it was before 1.3. And what do we get from the CA? "No more patches!..." At least, they should fix what they have broken.
    Last edited by Slaists; 10-16-2009 at 16:25.

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