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Thread: 1.5 Diplomacy: even more broken than in 1.3...

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  1. #1

    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    Dealings between player and computer seem allright; a human player can get in and out of wars with relative ease.

    It's the dealings between CPU controlled powers that still bug me. Namely, the fact that Allies will not follow your lead, and the AI nations still mostly do not offer/accept peace among themselves. So, for example, if I as Great Britain join Austria or Portugal in a war against a continental power, then proceed to throughouly defeat said continental power and secure an advantagesou peace, those two original powers will keep on fighting ad infintium, till one is desroyed. It seems no matter what, Prussia, Austria, and France-Spain end up in a 50 year three way fight till one or more of them is destroyed. The AI seems to insist on fighting its wars to anihiliation, rather than for specific conquest objectives, and does not seem to recognize the value of peace for building up.
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  2. #2
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    For me all those things were fixed in the last two patches.

    Maybe a little too well in some cases. I mean the protectorates thing. Some of the Minors will have three or four protectorates. But that is not a killer.

    They do make peace among them selves and even alliances. The Barbary States start making peace offers on turn one and usually get down to just a few enemies.

    I have not watched it every turn but I do see it happening. In my 1.5 campaign Spain and the UP even made peace at some point.

    Each campaign is different and difficulty settings effect more than just you but that part is working now from what I have seen.

    I usually don’t try to pull in too many allies in to my wars though. When I do they usually join but it can be more problems than having them in the war is worth. Sometimes they fight and sometimes they don’t do much.

    Austria keeps following me around with an army like a puppy dog and you never no if it is to help or find a weak spot. They did invade the region next to mine (by sea) and take out Morocco who I brought them into war against.


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  3. #3

    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    So you mean if I put my difficulty off H/H I'll have better diplomacy?

  4. #4
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    Quote Originally Posted by A1_Unit View Post
    So you mean if I put my difficulty off H/H I'll have better diplomacy?
    Some what better diplomacy...

    The difficulty settings only seem to make the AI more aggressive and more stubborn. They may also increase the amount of money the AI gets but I am not sure about that.

    Battle difficulties give combat bonuses.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
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  5. #5

    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    Money is great for getting trade agreements but for alliances I have found that offering techs sometimes works better. I tend to stay away from giving military/naval ones except to small nations I am trying to build up. Industrial ones are preferable to me since their lands will hopefully be richer when I take them.

    I play on normal so I don't how diplomacy works on the harder difficulties but on normal I can usually come up with an agreement of some sort. It just takes some haggling and patience. If you can't get anywhere now, try a couple of turns later. I found this much much harder to do in 1.3. It takes work sometimes but that seems right to me.

  6. #6
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    Quote Originally Posted by Fisherking View Post
    Some what better diplomacy...

    The difficulty settings only seem to make the AI more aggressive and more stubborn. They may also increase the amount of money the AI gets but I am not sure about that.

    Battle difficulties give combat bonuses.
    There used to be a list of difficulty level modifiers compiled by Alpaca on twcenter.net, but I have not seen an updated version lately.

    The AI definitely gets cash bonuses on harder difficulties; their building costs are lower + they get considerable 'discount' on research costs; also, AI's move points get beefed up quite a bit on higher difficulties.

  7. #7

    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    And the ability to sometimes walk through my army's interception zone. :P

  8. #8
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    Quote Originally Posted by Slaists View Post
    There used to be a list of difficulty level modifiers compiled by Alpaca on twcenter.net, but I have not seen an updated version lately.

    The AI definitely gets cash bonuses on harder difficulties; their building costs are lower + they get considerable 'discount' on research costs; also, AI's move points get beefed up quite a bit on higher difficulties.
    Humm....

    Alpaca is both here and at TWC but maybe it is only posted there.

    As to the values, as you point out they have not been updated recently.

    I know that all research has been slowed. The AI’s may be quicker than the players still I would guess.

    If you know where to find that post of the differences I would like to read it.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
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  9. #9
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    Quote Originally Posted by Fisherking View Post
    Humm....

    Alpaca is both here and at TWC but maybe it is only posted there.

    As to the values, as you point out they have not been updated recently.

    I know that all research has been slowed. The AI’s may be quicker than the players still I would guess.

    If you know where to find that post of the differences I would like to read it.
    Here you go: Alpaca's original post on campaign difficulty modifiers in 1.2.

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