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  1. #1
    Minion of Zoltan Member Roark's Avatar
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    Default Re: army composition

    Empirate is on the money. If cash is no object whatsoever, these are some killer armies, IMHO:

    OFFENCE (Horde / Desert)

    1 Ghulam Bodyguard (General). Preferably a Bedouin General with some stars, but they are rare.
    3 Armenian Heavies (Armenian + Master Horse Breeder). No extra armour.
    4 Bedouins
    2 Saracen Infantry. +1 armour.
    2 Nizaris

    DEFENCE (Horde / Desert)

    1 Ghulam Bodyguard (General). Preferably a Bedouin General with some stars, but they are rare.
    1 Bedouin
    4 Saracens. +1 armour.
    4 Nizaris (yeah, it's a stretch, I know), and as many reserve archers as you can muster.
    2 Fast Cavalry. Just for collecting routers, and temporarily diverting Mongol Heavies)

    Apart from Saracens and archers/archer hybrids, most other infantry will be nearly useless against the Horde... (my opinion only).

  2. #2
    Thread Necromancer Member Vantek's Avatar
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    Default Re: army composition

    You're listing only 12 units? What about the remaining 4?

    Ghazis can be pretty good against mongol heavy cavalry and hybrid infantry. After all, Saracens don't kill heavy cavalry, they defend against them.

  3. #3

    Default Re: army composition

    Quote Originally Posted by Vantek View Post
    Ghazis can be pretty good against mongol heavy cavalry and hybrid infantry. After all, Saracens don't kill heavy cavalry, they defend against them.
    Ghazis are only good as flankers. You need to use them in conjunction with the Saracen. Once the MHC turn and attack them, they are done for. Saracens do kill cavalry, but they take a long time to do it. Once JHI are available the best strategy is to deploy a combination of them and Saracens. The Saracens pin the cavalry down and the JHI destroy them from the flank and rear.

    In general as the Turks, I used to favour the following units:

    Futtawa: (Think of them as 'Lesser Nizari') Better than Turcoman Foot, vanilla or desert archers and very good flankers against unarmoured units. These units have saved my hide several times in the past with a well timed charge on the enemies flank.

    Ghazi Infantry: I only take about 2 units of these into battle. The only time I will use them is when I can hide them in a wood as a nasty surprise. They have a habit of dying very quickly and easily when they are actually attacked.

    Turcoman Foot: Armoured Archers. Excellent archers to take on the Mongols with as they can survive well in archery duels with the MHA.

    Saracen: The backbone defensive troops. If you take on the Mongols without Saracens you won't last long. They take the brunt of the casualties and protect your missiles. With a proper deployment the enemy will be forced to attack the screen. Never actually direct them to attack unless you specifically want, e.g., a downhill charge, simply deploy them using drag selection.

    Turcoman Horse: Send out to harass the enemy and draw off part of their force. I use these to divide and demoralise rather than kill and occasionally mop up routers.

    Armenian Heavy Cavalry: Better than the Kwarazmians. Just train in Armenia with the Master Horse Breeder and morale boosting buildings and upgrade armour +1. I use these in small numbers. The main advantage of cavalry is mobility so they are good at getting other units out of a tight spot. I tend to hold them in reserve though I often use them to for a rout of MHC.

    Camels.

    Janissary Infantry: Replacement for all other skirmisher units (i.e. the Futtuwa) once they become available.

    Ottoman Infantry: I tend to replace the Turcoman Foot with these when available (well upgraded).

    Janissary Heavy Infantry: Absolute killers. I tend to use these as flankers, though I rarely deploy them against the Mongols as by the time I've teched up to them, the Mongols are long gone.


    The units I tend to avoid are:

    Janissary Archers: Why??

    Ghulam Cavalry: Pointless when you have AHC.

    Ottoman Sipahi: Another 'waste of time and money' unit

    Vanilla Horse Archers: Pointless when you have Turcomans

    Vanilla Archers: The Turks don't need these.

    Vanilla Spearmen: I avoid these and instead concentrate on teching up to Saracens. You cannot rely on them against the Mongols anyway.


    -Edit: Guess who thought the thread was about the Turks...?
    Last edited by caravel; 10-23-2009 at 17:21.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

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  4. #4
    Thread Necromancer Member Vantek's Avatar
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    Default Re: army composition

    Ghazis are only good as flankers. You need to use them in conjunction with the Saracen. Once the MHC turn and attack them, they are done for.
    Granted, granted. I also typically bring 2 units of them to battle - one for each flank :D

    I also once tried to hide a unit in the forest for an ambush against the Golden Horde lol. I don't remember the details but it went very bad - they were charged head-on by a full unit of MHC and lost half of their men + routed in a few seconds...

    For Turks, Futuwwa + Saracen Infantry = win until you get Janissaries. However, for Egyptians, I did not even know Nizaris existed lol. Do they require some high tech buildings? I have played Eggy but I never remembered Nizaris...

    What's the difference between Turcoman and vanilla HA? I as if remember HA were better about something (was it morale?)

  5. #5

    Default Re: army composition

    Thanks for all the info. It has been really helpful.

  6. #6

    Default Re: army composition

    If you want an army for the EARLY era, then scratch any thoughts of a cavalry based army. You could go for Cyrenacian master SC's (+2 valour) along with lots of camels. The real trick is conquering the non-sand desert provinces with this composition. Syria is contestable along these lines, but the turks have TH and camels of their own, so it's not a bank move.

    Instead I'd go for a more balance army, especially since your best bet is attacking the Turks - you don't want to stretch yourself by going into north africa and comitting to fleet upkeep right away. A balanced army for the eggs is made up of:

    4 SI
    4 DA
    2 GI
    2 SC
    3 BC
    1 GC (General)

    Massing infantry against the Turks is a gamble, since your roster is slightly weaker than theirs (TF + Futtuwa). Going cavalry heavy is also making things harder than they should be - the Turks simly outmatch you by having camels of their own along with AHC and TH. Even by going balanced you're at a disadvantage, of course. But you'll at least have options on the battlefield.

    For the HIGH era, I'd do plenty of MamlukHA, a few MC and pump arbs. SI infantry is always your backbone. Spice up your life with a Nizari on each flank and tear into it. Can't stress the importance of MamlukHAs enough, really. Serious bad boys. With +2 valour from Sinai with master breeder they make a HUGE (!) difference in battle. 5 atk 3 def is extremely solid for a horse archer unit. Granted, they're not "fast", and that bugs the hell out of me, but they still mince infantry to man kebab in a jiffy. *Stressing point* Arbs are very nice support for an army with a strong HA unit like the MamlukHA. That's like your biggest advantage going into HIGH - combining weapon systems like that is a war winner.

  7. #7

    Default Re: army composition

    Actually I would advise NOT usung Nubian spearmen,as they seem to distingrate quickly when the AI uses them against me. Saracen Inf on the other hand are a pain in the ass to deal with. Also I would advise using camels sparingly as the AI seems to like throwing them at my line of archers,backed up by heavy infantry,which leads to a massacre of camels.

  8. #8

    Default Re: army composition

    Quote Originally Posted by Vantek View Post
    Granted, granted. I also typically bring 2 units of them to battle - one for each flank :D

    I also once tried to hide a unit in the forest for an ambush against the Golden Horde lol. I don't remember the details but it went very bad - they were charged head-on by a full unit of MHC and lost half of their men + routed in a few seconds...

    For Turks, Futuwwa + Saracen Infantry = win until you get Janissaries. However, for Egyptians, I did not even know Nizaris existed lol. Do they require some high tech buildings? I have played Eggy but I never remembered Nizaris...

    What's the difference between Turcoman and vanilla HA? I as if remember HA were better about something (was it morale?)
    No, I thought the thread was about the Turks, so not much of what I posted applies to the Egyptians.



    Nizari are Egypt only unit that require the Grand Mosque and Bowyers Workshop. Valour bonus in Syria.
    Last edited by caravel; 10-23-2009 at 17:19.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  9. #9
    Thread Necromancer Member Vantek's Avatar
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    Default Re: army composition

    Grand Mosque as a requirement is a bit of a killer...

  10. #10

    Default Re: army composition

    I really don't get the nubians. They're slightly better than vanilla spears, but not exactly comparable - better morale and attack with worse defence (due to their "small" shield). This basically means that their only task to be imagined is anti cavalry. They simply cannot stand against infantry. This fact makes them quite useless, as there's no reason to not bring Muwahids instead of Nubians if you're looking for a flank cover unit.

    If, on the other hand, they would have had a "large" shield, they'd essentially been "disciplined" FSs. That would have made a lot of sense. The Eggs would then have had a little bit of tactical flexibility for desert fighting that their arch nemesis - the Turks - lack. Basically, that flexibility would be the only thing resembling an advantage for the Early era vs. the Turks. Much needed, indeed, but inexplicably overlooked.

    As it stands, the Nubians are utterly redundant as either main body or flank cover due to the more streamlined Muwahids and SIs. Therefore I take it upon myself to edit their shield to "large", which just gives them a function as opposed to none whatsoever.

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