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  1. #1

    Default Re: Intermittent campaign choppiness?

    It starts not long after I load a game. After awhile it will work smooth again, then start the whole process over again.

    It doesn't get worse as the time goes on.
    Last edited by applebreath; 10-18-2009 at 02:24.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  2. #2
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Intermittent campaign choppiness?

    Check if you have any processes running in your memory (like antivir, defrag...). Alex.exe should normally speed up RTW and not decrease it...:(

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  3. #3

    Default Re: Intermittent campaign choppiness?

    So should I kill all processes in the task manager? Which should be left alone?

    I did do all the advice, except the part about changing in-game settings at the top of the following post, https://forums.totalwar.org/vb/showthread.php?t=75948.

    The intermittent campaign choppiness is still around.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  4. #4
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Intermittent campaign choppiness?

    Try memtest to check on your memory.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  5. #5

    Default Re: Intermittent campaign choppiness?

    I've done a few passes on the memory and there are no errors.

    I read somewhere that moving a unit outside it's maximum movement points (so that you see the red/yellow/blue/etc lines) can cause lag. It does seem to happen when I start moving units quickly around the map.

    -edit- I did some testing and I think that is the problem.

    Why does that happen? Is it an EB specific problem, never happened to me in any TW games? Any way fix it so that it doesn't happen? Or is the only solution to move a unit out of a city when it happens, which does fix the problem?

    Thanks,
    Apple.
    Last edited by applebreath; 10-19-2009 at 19:06.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  6. #6
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Intermittent campaign choppiness?

    EB maxes the RTW-source code in nearly any aspect, so it is due to EB (and the big campaign map), but for me it is a acceptable "bug".

    Yes, moving another unit is the only way to get past this lagging period.

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  7. #7
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Intermittent campaign choppiness?

    I think me (using a rather old computer by today's standard), has the biggest buggy game, but even with 5-10 minutes loading time, everything just fine and my campaign map is slow, but not choppy...

    I use 1.7 Ghz CPU, RAM 512 Mb, VGA 128 Mb, Windows Xp... and guess, I put everything on low, or medium options, with unit size on large....

    They run just fine... but before I play the game... I put every process down except explorer svchost winlogon, and some certain system process....
    Angkara Murka di Macapada

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