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Thread: Orgah Battle Royale II Symposium

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  1. #1
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by Tratorix View Post
    Earlier incarnations of Battle Royale often had buildings (hospitals, warehouses, etc.) where you would be more likely to find equipment. You could also blow them up, if you had the tools. They also made great ambush spots, since multiple players would usually make a beeline for them.
    Sounds good. I am working on a more professional map as well as more evaluated rules. I want to make the battles somewhat mathematical as well.

  2. #2
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by Zain View Post
    Sounds good. I am working on a more professional map as well as more evaluated rules. I want to make the battles somewhat mathematical as well.
    I agree with the above, but make sure tactics and orders still play a part. Trying to find a counter to your opponents possible strategies is half the fun. Plus I love coming up with fun ways to turn all the stuff I find into weaponry. and of course I love obsessively creating a battle strategy I think is right for the occasion.
    Micheal D'Anjou
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  3. #3
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by Cultured Drizzt fan View Post
    I agree with the above, but make sure tactics and orders still play a part. Trying to find a counter to your opponents possible strategies is half the fun. Plus I love coming up with fun ways to turn all the stuff I find into weaponry. and of course I love obsessively creating a battle strategy I think is right for the occasion.
    Half the fun for me is coming up with the fights in accordance to the battle plans players send into me, so making the battles mathematical might kill the fun.

    Idea duly noted.

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    Member Centurion1's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    yeah long detailed orders should definitely be rewarded

  5. #5
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Though perhaps not TOO detailed. He does have to do 23 of them
    Micheal D'Anjou
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  6. #6
    Member Member Tratorix's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Also, the earlier games were hosted by Myddraal and Roadkill I believe, so if you're still looking for tips you could try shooting one of them a pm. Not sure if Roadkill is still around, but I believe Myddraal is, he just doesn't frequent the gameroom regularly.

  7. #7
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    I thought of another idea.

    Giving each player a sub-mission. What are your thoughts on this?

  8. #8
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by Centurion1 View Post
    yeah long detailed orders should definitely be rewarded
    Right now my system consists of the Luck attribute connected with the length of the PM deciding on random events. It seems to be working but some people may feel a bit cheated. There are more nights to be had

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