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Thread: For Roman Cities: What kind of temple to build?

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    Default For Roman Cities: What kind of temple to build?

    I'm playing on Extentend Alexander EB.

    What do you think is the staple type of temple that should be built for Roman cities, and why?

    I will build a couple Mars type temples, for troops, but after that I'm not for sure. I'm debating between the Law type (I think it gives the most benifits) or the Health type (I like the idea of people that care about their health). But I'm open to other options too.

    Also, what about for Roma specifically? Would this be a good place to build Mars for troops or is Law best here? Historically, didn't most troops come from Roma?

    -Apple
    Last edited by applebreath; 10-19-2009 at 21:17.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  2. #2
    Member Member Finn MacCumhail's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    I prefer Jupiter temples, because they support law (40%). And it is very helpful in far away cities. Also it reduce corruption -> profit. Also I admit that in my even Italian cities with my own spies inside, suddenly public order go out of control.

    Mars - morale boost. In cities where I hire troops. (exept Roma) (I build MICs only in few of my cities).

    And Ceres - I admit it gives chance that your FM will have children more higher. But it could be just accident.



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    CAIVS CAESAR Member Mulceber's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Normal cities: Temple of Jupiter

    Cities in high-grain-producing areas (Sicily, North Africa, Egypt): Temple of Ceres
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    They call me Flavius Member Belisarius II's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Mars in army producing cities, Ceres in farming towns/ small villages, Jupiter in everything else.
    "Possunt quia posse videntur." - Virgil - "They can because they think they can."

  5. #5

    Default Re: For Roman Cities: What kind of temple to build?

    What is the difference between public order from law and from happiness?
    Does law also reduce corruption or something?

  6. #6

    Default Re: For Roman Cities: What kind of temple to build?

    law improves public order while reducing corruption

    happiness, i believe, solely improves public order

    does the temple of mars only improve morale of recruited troops or just the FM's who reside there?

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    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Improving morale is a feature that does not work in RTW. It gives no effect.

    I remember there being buildings that negated happiness, but not law. But that gives the same result anyways. Law is still better due to the corruption loss.
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    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by A Very Super Market View Post
    Improving morale is a feature that does not work in RTW. It gives no effect.

    I remember there being buildings that negated happiness, but not law. But that gives the same result anyways. Law is still better due to the corruption loss.
    That's true, morale isn't working.... so I built Jupiter on most cities, although I give ceres a big temple on Rhegion, Syrakousai, and some certain places so My family could have more children...

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    imaginary Member Weebeast's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Usually I allow religious freedom and upgrade whatever is built if there isn't a temple then I build Ceres. The money is good and I get more chances of getting populares. Plus she's good looking. She is like that farmer's daughter that you just want to cuddle with. Juno is too old, Vesta is a virgin, Minerva looks like a dude. I didn't care much about the math and honestly I noticed nothing significant. Good to know Jupiter is the only one worth building nonetheless. That kinda bugs the hell out of me.

  10. #10

    Default Re: For Roman Cities: What kind of temple to build?

    Yeah, the Law type increases public order AND decreases corruption and unrest.

    So, moral doesn't help with anything in Extended Alexander EB? Is this proven? I thought it had to do with how long your troops would fighter before they fled, this isn't true? - That would mean that the Mars type buildings arn't that good, except for experience.

    Ceres helps with children and trade? Any other benefits?

    Thanks,
    Apple.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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    Wannabe Member The General's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by applebreath View Post
    Yeah, the Law type increases public order AND decreases corruption and unrest.

    So, moral doesn't help with anything in Extended Alexander EB? Is this proven? I thought it had to do with how long your troops would fighter before they fled, this isn't true? - That would mean that the Mars type buildings arn't that good, except for experience.

    Ceres helps with children and trade? Any other benefits?

    Thanks,
    Apple.
    Morale works, morale bonuses from temples (etc.) do not.
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  12. #12

    Default Re: For Roman Cities: What kind of temple to build?

    Morale works, morale bonuses from temples (etc.) do not.
    Why not? Did EB do that on purpose or is it something hard coded that they couldn't fix?
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  13. #13
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by applebreath View Post
    Why not? Did EB do that on purpose or is it something hard coded that they couldn't fix?
    It's a bug in the original RTW.exe, so yes, it cannot be fixed. It may be that the morale bonus is actually a bonus for troops within the province, but we don't really know.

    As for temple bonuses: check this thread.
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    Member Member seienchin's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Yeah its kind of embarrasing, that all the war god temples in EB are near to useless and no one ever thought about fixing it
    But anyway with a temple of mars you can get a priest of mars as an anxillary for your generals, which gives you an combat bonus.

  15. #15

    Default Re: For Roman Cities: What kind of temple to build?

    It's a bug in the original RTW.exe, so yes, it cannot be fixed. It may be that the morale bonus is actually a bonus for troops within the province, but we don't really know.

    As for temple bonuses: check this thread.
    Does that mean since my game is using alex.exe, moral bonuses work properly? As to the guide, I took a look at it, but it is outdated (1.0v) so I didn't know how much of it was still of use to me. But it is a nice reference.

    -Apple
    Last edited by applebreath; 10-20-2009 at 14:14.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by applebreath View Post
    Does that mean since my game is using alex.exe, moral bonuses work properly? As to the guide, I took a look at it, but it is outdated (1.0v) so I didn't know how much of it was still of use to me. But it is a nice reference.
    It's for EB 1.1, actually, and I am not aware of any changes between 1.1 and 1.2.

    It's possible that the morale bonuses were fixed for alex.exe, but as it is not mentioned by the developers nor addressed in any of the patches, I doubt they are even aware of the problem.
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    Default Re: For Roman Cities: What kind of temple to build?

    While I can't speak to troops in alex, the Mars temple does affect FM's traits. I notice that Mars is the ideal place to develop a ruthless, brave, bloodthirsty general. He will develop strong traits that will make him a great general; however, if he stays in the city for too many years, he will become a violent psychopath.

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    Member Member seienchin's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by applebreath View Post
    Does that mean since my game is using alex.exe, moral bonuses work properly? As to the guide, I took a look at it, but it is outdated (1.0v) so I didn't know how much of it was still of use to me. But it is a nice reference.

    -Apple
    Half of the Improvements in Alex.exe, which people are saying on the Internet are just lies.
    They dont work in Alex either, and no the Naval invasions in Alex arent more frequent. In fact the opposite is true.

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    Member Member Kevin's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    If the morale bonus doesn't even work... then why does Creative Assembly still even have a job?
    Last edited by Kevin; 10-20-2009 at 19:45.

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    Default Re: For Roman Cities: What kind of temple to build?

    On a side note: has anyone made a minimod to make all temples at least somewhat balanced(Tax bonus is ridiculous and I've heard public order bonus(so not law or Happiness) does not have any effects aswell). thus Replacing buged boni and increasing the tax bonus. I tried it but when I started a new campaign i had rather many CTDs and some factins crashed to desktop when I wanted to start a campaign with them D:
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    Wannabe Member The General's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by seienchin View Post
    Half of the Improvements in Alex.exe, which people are saying on the Internet are just lies.
    They dont work in Alex either, and no the Naval invasions in Alex arent more frequent. In fact the opposite is true.
    Your devotion to put down BI and Alex .exes at every given chance is quite amusing, and most certainly intriguing. Why the hate?
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    Member Member mountaingoat's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by Kevin View Post
    If the morale bonus doesn't even work... then why does Creative Assembly still even have a job?

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    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by The General View Post
    Your devotion to put down BI and Alex .exes at every given chance is quite amusing, and most certainly intriguing. Why the hate?
    Agreed, and I don't know why he says, that there are fewer naval invasions in Alex than in vanilla RTW, when it's definitely not true.
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    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by The General
    Morale works, morale bonuses from temples (etc.) do not.
    What about morale bonues from non temple buildings? Do they work as they should?
    Last edited by applebreath; 10-20-2009 at 21:57.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  25. #25
    Wannabe Member The General's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by applebreath View Post
    What about morale bonues from non temple buildings? Do they work as they should?
    As they are executed with the same command line in EDB, I'd think they do not work either.
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  26. #26

    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by The General View Post
    As they are executed with the same command line in EDB, I'd think they do not work either.
    grrrrrrrrrrrrrrrr.....
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  27. #27
    Member Member TheStranger's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by Ca Putt View Post
    On a side note: has anyone made a minimod to make all temples at least somewhat balanced(Tax bonus is ridiculous and I've heard public order bonus(so not law or Happiness) does not have any effects aswell). thus Replacing buged boni and increasing the tax bonus. I tried it but when I started a new campaign i had rather many CTDs and some factins crashed to desktop when I wanted to start a campaign with them D:
    Everytime I play EB I'm thinking exactly the same. It's a pity that you can only build 1-3 temples per faction cause the others are just useless. Is this a difficult thing to change, maybe hardcoded or what's the reason why it wasn't fixed?

  28. #28
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by bigmilt16 View Post
    While I can't speak to troops in alex, the Mars temple does affect FM's traits. I notice that Mars is the ideal place to develop a ruthless, brave, bloodthirsty general. He will develop strong traits that will make him a great general; however, if he stays in the city for too many years, he will become a violent psychopath.
    Yes, the traits & triggers associated with temples do work. We were talking about the troop-morale bonus that is mentioned in the building description.

    Quote Originally Posted by seienchin View Post
    Half of the Improvements in Alex.exe, which people are saying on the Internet are just lies.
    They dont work in Alex either, and no the Naval invasions in Alex arent more frequent. In fact the opposite is true.
    Quote Originally Posted by The General View Post
    Your devotion to put down BI and Alex .exes at every given chance is quite amusing, and most certainly intriguing. Why the hate?
    Keep it friendly, please.

    I am aware that some of the claims about BI.exe and Alex.exe are unfounded. However, many people requested these adaptations, so Ferromancer and Maksimus ought to be commended for making them available.

    Quote Originally Posted by Kevin View Post
    If the morale bonus doesn't even work... then why does Creative Assembly still even have a job?
    It's hardly a game-breaker, is it? I agree that it's sloppy testing on the part of CA, but this is a minor thing that is easily overlooked.

    Quote Originally Posted by Ca Putt View Post
    On a side note: has anyone made a minimod to make all temples at least somewhat balanced(Tax bonus is ridiculous and I've heard public order bonus(so not law or Happiness) does not have any effects aswell).
    I don't think there is, which is a pity since I would be interested in it as well. BTW, law and happiness work: it's the loyalty bonus that does not do anything.
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    Wannabe Member The General's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by Ludens View Post
    Keep it friendly, please.

    I am aware that some of the claims about BI.exe and Alex.exe are unfounded. However, many people requested these adaptations, so Ferromancer and Maksimus ought to be commended for making them available.
    I did not intend to my post to be offensive, and I do not believe I insulted him, but rather remarked on the amusing nature of his habit of bashing BI and Alex .exes for whatever reason. Also, this isn't his first post on the subject matter, he has been posting similar posts in several threads, as I'm sure you have noticed.
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    Member Member Kevin's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Aw man, I got a warning for taking my friend's old copy

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