Quote Originally Posted by bigmilt16 View Post
While I can't speak to troops in alex, the Mars temple does affect FM's traits. I notice that Mars is the ideal place to develop a ruthless, brave, bloodthirsty general. He will develop strong traits that will make him a great general; however, if he stays in the city for too many years, he will become a violent psychopath.
Yes, the traits & triggers associated with temples do work. We were talking about the troop-morale bonus that is mentioned in the building description.

Quote Originally Posted by seienchin View Post
Half of the Improvements in Alex.exe, which people are saying on the Internet are just lies.
They dont work in Alex either, and no the Naval invasions in Alex arent more frequent. In fact the opposite is true.
Quote Originally Posted by The General View Post
Your devotion to put down BI and Alex .exes at every given chance is quite amusing, and most certainly intriguing. Why the hate?
Keep it friendly, please.

I am aware that some of the claims about BI.exe and Alex.exe are unfounded. However, many people requested these adaptations, so Ferromancer and Maksimus ought to be commended for making them available.

Quote Originally Posted by Kevin View Post
If the morale bonus doesn't even work... then why does Creative Assembly still even have a job?
It's hardly a game-breaker, is it? I agree that it's sloppy testing on the part of CA, but this is a minor thing that is easily overlooked.

Quote Originally Posted by Ca Putt View Post
On a side note: has anyone made a minimod to make all temples at least somewhat balanced(Tax bonus is ridiculous and I've heard public order bonus(so not law or Happiness) does not have any effects aswell).
I don't think there is, which is a pity since I would be interested in it as well. BTW, law and happiness work: it's the loyalty bonus that does not do anything.