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Thread: Anyone out there playing the Extended Alex EB mod?

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    Default Anyone out there playing the Extended Alex EB mod?

    Or maybe this question could go for regular EB too.

    Does the AI expand VERY slowly or by a certain year start to attack? Or should they be using every army right at the start of the game, attacking and plundering?

    I've been playing Extended Alex for a couple days now and I notice huge AI stacks that don't move much and don't attack either. I was wondering if they start to attack more on a certain year (historically) or if they only attack once you attack them? Basically, what should the AI be up to at the start of the game?

    I'm seeing the year descripts so I'm pretty sure the script is working. But perhaps the "whole" script isn't working properly?

    Thanks,
    Apple.
    Last edited by applebreath; 10-20-2009 at 13:18.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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