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Thread: Anyone out there playing the Extended Alex EB mod?

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    Default Re: Anyone out there playing the Extended Alex EB mod?

    Quote Originally Posted by ziegenpeter View Post
    I once tried to play with Extended ALX, mainly because you can train many elites right from the beginning, but went back to "normal" EB on ALX because I consider it too slow.
    About the inactivity of the AI: What is you campain difficulty?

    R U serious?
    Very hard for campaign difficulty. Is it a feature that they expand so slow? I don't think the AI has taken one city, but its only been several years.

    As to the "Peon" comment. I was more making an inside choke about how helpful I found him to be. I'll edit it out, it's too confusing even for me.
    Last edited by applebreath; 10-20-2009 at 13:18.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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