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Thread: Anyone out there playing the Extended Alex EB mod?

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    Default Re: Anyone out there playing the Extended Alex EB mod?

    Quote Originally Posted by ziegenpeter View Post
    I was more suprised, that the creator of a submod is unwilling to help users of his mod. I think the ALEX mod was a bunch of work and normally a creator's intention is that her or his mod is played...
    That thread is over 60 pages long. I started to look through many of them and found that similar problems/questions came up. The creator should edit first post based on questions, then there wouldn't be so many in the future. Many had some problems with installing or figuring out the exact steps. More "exact" details on first post would prevent many questions.

    But for me, I'm done with that mod. He modded it so that the rebel towns are too strong. About two elite armies for each rebel town that just sit there. Many other AI factions also have huge armies that don't move. I think that the main problem is that the other AI factions can't expand because the rebel towns are too strong. I think they also retrain after attacked so I don't see how any AI factions will be able to expand much. After about 50 years (200 turns), there was only a tiny expantion by a couple AI factions.

    Only fighting rebels towns is too boring for me. I was Rome on VH/M. Gaul and Carthage never attacked me once. In fact, no one did. Not even a rebel stack.

    There is some to like about that mod, but that "some" will probably be similar in a mini mod pack. So that's what I'll try now.

    It was my first time playing with alex.exe though. Not one CTD. Very nice.
    Last edited by applebreath; 10-21-2009 at 14:48.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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