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Thread: Small Question

  1. #1
    Member Member Alexandros_III's Avatar
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    Default Small Question

    Been playing EB for over a year now and I've had one recuring question I've been to lazy to ask. Concerning governments I always destroy the government the AI has in place in a settlement and construct my own faction's government building. I want to know if I could just repair and keep the local government, and what would happen. I've never bothered to try it out of fear of a world ending paradox.

    For example, I started a new game as Egypt and two years in just took Antioch. It has a Seleucid home-region building and I can only construct a level 2 building. Could I just keep theirs?
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  2. #2
    CAIVS CAESAR Member Mulceber's Avatar
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    Default Re: Small Question

    The game won't be able to repair the building. If you click repair and end turn, you'll find on the next turn that the building is still broken. Which makes sense, in terms of Type I-III governments, given that they were under the direct control of the civilization that once ruled the city and thus now that you're there that government is destroyed. For Type IV governments, however, I think you could argue that it should be changed so that you can repair the Type IV government and recruit a new mercenary general to replace the old one. -M
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  3. #3
    Member Member Alexandros_III's Avatar
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    Default Re: Small Question

    That is not true. I tried and did repair the building, but I just want to know what that does in the long run, as explained in the first post.
    What time does not pervert, it destroys outright.
    From this we may conclude that there are no eternal truths, no limitless passions.
    There are only subtle deceptions.

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  4. #4
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Small Question

    You can't use it. If it is also used by your faction, you'd just be cheating.
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  5. #5
    Member Member Alexandros_III's Avatar
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    Default Re: Small Question

    Damn. Makes sense though I suppose.

    Antioch should be a Ptolemaic homeland.
    What time does not pervert, it destroys outright.
    From this we may conclude that there are no eternal truths, no limitless passions.
    There are only subtle deceptions.

    ~My brother's new book.

  6. #6

    Default Re: Small Question

    Quote Originally Posted by Alexandros_III View Post
    That is not true. I tried and did repair the building, but I just want to know what that does in the long run, as explained in the first post.
    I believe this only works for factions in the same culture group, both Ptolemoi and AS are eastern greek.

    If you try to repair a government building from another culture group it wont work, unless you use process_cq and then you'll get a CTD i think.

  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Small Question

    Game-wise, all governments are the same exact buildings. The AI governments are the same ones that you build. The description and pictures are simply dependent upon whoever builds them. The effects depend upon whoever owns it. Other than that, any Type1 government is the same as any other Type1 government.

    Keeping an AI government intact would be cheating in the EB system, however.

    The crash comes when there are multiple government buildings. If there are multiple, the game will only let you repair the last one on the list. If there are multiple and you tear some down but not all, the game will think you tore them all down and when you try to repair any that remain, the game will get confused by the concept of repairing something that was just torn down. This is where you will get the crash.


  8. #8

    Default Re: Small Question

    Is there any way to prevent the AI from trying to repair the government buildings?

    Cuz this seems to happen a lot, they try to repair it and it just gets stuck in their building que so they dont build anything at all.

    Also, does MTW 2 allow for scripted destruction of government buildings so we dont have this problem in EB II?

  9. #9
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Small Question

    Quote Originally Posted by GMT View Post
    Is there any way to prevent the AI from trying to repair the government buildings?

    Cuz this seems to happen a lot, they try to repair it and it just gets stuck in their building que so they dont build anything at all.

    Also, does MTW 2 allow for scripted destruction of government buildings so we dont have this problem in EB II?
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  10. #10
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Small Question

    Scripted destruction is a possible feature of EB II.

    Think about the churches in MTW II, if you capture a enemy city with other religion, their religious buildings are destructed by script.

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  11. #11
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Small Question

    Quote Originally Posted by XSamatan View Post
    Think about the churches in MTW II, if you capture a enemy city with other religion, their religious buildings are destructed by script.
    Is that the script? I thought it was the core-engine that did it. Either way, it opens possibilities.
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