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Thread: Orgah Battle Royale II Symposium

  1. #1
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Orgah Battle Royale II Symposium

    For those of you who don't know, I am Zain host of the Orgah Battle Royale. It is currently running and is quite successful at this time.

    I would like some suggestions on the game for round 2. I would like to keep it the basic idea, "Survival Mode" but aside from that I have a few ideas being tossed around.

    Anyone have any ideas or suggestions? I will take all of them into consideration.

    Thank you all!

    -edit-

    I would also like to make this a place for discussion of the strengths and weaknesses of the initial Battle Royale. Feedback about these things will help me develop a new and improved version.

    -edit-

    Orgah Battle Royale II Signups (14/?)
    Cultured Drizzt fan
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    Centurion1
    Twilightblade
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    Chaotix
    rhawn
    Splitpersonality
    Elite Ferret
    Last edited by Zain; 10-26-2009 at 01:50.

  2. #2
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    I could use some nucoolear weaponz
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  3. #3
    Member Member Greyblades's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    How about populating the map with afew landmarks? It would make it more likely for people to encounter eachother while trying to loot them so there'd be more action.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


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  4. #4
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by Greyblades View Post
    How about populating the map with afew landmarks? It would make it more likely for people to encounter eachother while trying to loot them so there'd be more action.
    I have thought about making the weapons situation based less on mere luck and more on a money system. This would involve having weapon stands in a few places on the battlefield and thus would be a great spot for ambushes and whatnot.

    Other landmark ideas would be good too.

  5. #5
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Landmarks worked really well in the earlier incarnations of the game, and it became necessary to search for weapons and improvise a bit.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  6. #6
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by CountArach View Post
    and it became necessary to search for weapons and improvise a bit.
    What exactly are you saying here?

  7. #7
    Member Member Tratorix's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by Zain View Post
    What exactly are you saying here?
    Earlier incarnations of Battle Royale often had buildings (hospitals, warehouses, etc.) where you would be more likely to find equipment. You could also blow them up, if you had the tools. They also made great ambush spots, since multiple players would usually make a beeline for them.

  8. #8
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by Tratorix View Post
    Earlier incarnations of Battle Royale often had buildings (hospitals, warehouses, etc.) where you would be more likely to find equipment. You could also blow them up, if you had the tools. They also made great ambush spots, since multiple players would usually make a beeline for them.
    Sounds good. I am working on a more professional map as well as more evaluated rules. I want to make the battles somewhat mathematical as well.

  9. #9
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by Zain View Post
    Sounds good. I am working on a more professional map as well as more evaluated rules. I want to make the battles somewhat mathematical as well.
    I agree with the above, but make sure tactics and orders still play a part. Trying to find a counter to your opponents possible strategies is half the fun. Plus I love coming up with fun ways to turn all the stuff I find into weaponry. and of course I love obsessively creating a battle strategy I think is right for the occasion.
    Micheal D'Anjou
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  10. #10
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by Cultured Drizzt fan View Post
    I agree with the above, but make sure tactics and orders still play a part. Trying to find a counter to your opponents possible strategies is half the fun. Plus I love coming up with fun ways to turn all the stuff I find into weaponry. and of course I love obsessively creating a battle strategy I think is right for the occasion.
    Half the fun for me is coming up with the fights in accordance to the battle plans players send into me, so making the battles mathematical might kill the fun.

    Idea duly noted.

  11. #11
    Member Centurion1's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    yeah long detailed orders should definitely be rewarded

  12. #12
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Though perhaps not TOO detailed. He does have to do 23 of them
    Micheal D'Anjou
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  13. #13
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by Centurion1 View Post
    yeah long detailed orders should definitely be rewarded
    Right now my system consists of the Luck attribute connected with the length of the PM deciding on random events. It seems to be working but some people may feel a bit cheated. There are more nights to be had

  14. #14
    Member Member Tratorix's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Also, the earlier games were hosted by Myddraal and Roadkill I believe, so if you're still looking for tips you could try shooting one of them a pm. Not sure if Roadkill is still around, but I believe Myddraal is, he just doesn't frequent the gameroom regularly.

  15. #15
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    I thought of another idea.

    Giving each player a sub-mission. What are your thoughts on this?

  16. #16
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Have crossbows and swords randomly placed on the map

    Hey that's not a bad idea though.

  17. #17
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by Double A View Post
    Have crossbows and swords randomly placed on the map
    TBH I don't find this an attractive idea for a game.

    Something that worked well in the previous games was giving players food, and they had to consume some food every turn. This forced people to search houses/risk going to wells (Which I poisoned with sleeping pills and laxatives...)/other such things. Thus people were forced to fight each other over these strategic areas.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  18. #18
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by CountArach View Post
    TBH I don't find this an attractive idea for a game.

    Something that worked well in the previous games was giving players food, and they had to consume some food every turn. This forced people to search houses/risk going to wells (Which I poisoned with sleeping pills and laxatives...)/other such things. Thus people were forced to fight each other over these strategic areas.
    Consumable product for survival only available in specific areas. I see.

    BR2 will be in a different setting and I'm sure this will come into play.
    Last edited by Zain; 10-20-2009 at 05:14.

  19. #19
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Also I'd just like add that I made a pretty important edit to my first post. Please take a look.

  20. #20

    Default Re: Orgah Battle Royale II Symposium

    While having food and such is a good idea having only one place in which to aquire it is not
    All the time I hear women say chivalry is dead...it's true, chivalry is dead and women killed it - Dave Chapelle (Killing them Softly)

  21. #21
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Quote Originally Posted by Twilightblade View Post
    While having food and such is a good idea having only one place in which to aquire it is not
    There will probably be 1 place to acquire food per 4 or 5 people that begin playing.

  22. #22
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Maybe one decent place like a house for every 4 people and then a few extra spaces with a little food.

  23. #23
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    I'd also like to make this thread a signup thread for the new version. Please signup if you'd like to be reserved a spot.

  24. #24
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    I want a reserved place this is great fun.
    Micheal D'Anjou
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    memory of the short lived king of Babylon Patrokles Adiabenikos

  25. #25
    Member Member Greyblades's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Same here I guess.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


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    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  26. #26
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Yup.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  27. #27
    Member Member Tratorix's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Reserved.

  28. #28

    Default Re: Orgah Battle Royale II Symposium

    Reserved.


    And an idea that i was going to incorperate into my games was where basically everyone starts in one location. In that location, there is a huge trove of valuable materials (called the Cornucopia), like medicine, weapons, food. The Cornucopia is plainly visible to everyone. At the start, you are forced to decide, do I go for the trove and try to fight it out? Or do I flee and live, but end up with just materials I can find?

  29. #29
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    ... shamelessly stolen from the Hunger Games.

    Reserved.

  30. #30
    Member Centurion1's Avatar
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    Default Re: Orgah Battle Royale II Symposium

    Reserved, im loving this game

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