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    Default Kung Fu Mafia III [Concluded]

    When we last left our heroes...

    Quote Originally Posted by Sasaki Kojiro View Post
    Beefy had begun to sober up...holding his head to combat his hangover he wandered the halls of the temple. Everywhere he went he saw dead pirates, bottles of rum smashed on the ground beside them. These Incan's were tougher than they'd thought they would be. Coming around the corner he spotted CountArach. He was smiling.

    "di shui zhi en dang yi yong quan xiang bao" said CA.

    "What kinda sun god jibber jabber is that?" Beefy was still confused. CountArach smashed his forehead in with his bare hand. Stepping over the bodies of dead pirates he made his way down to the docks. Most of the monks had left the island with the women and children when the pirate ship had appeared. He had been left behind with makaikhaan to deal with the pirate rabble. One kung fu master would have been sufficient but they thought it would be nice to have company. Of course they hadn't counted on the incan god...CountArach stopped to pay his respects at makaikhaan's grave before leaving the island. They would build a small shrine here in tribute to his sacrifice:



    CountArach heads out in his boat:

    Having realized that the coastline was not a safe place for a monastery after all, CountArach led his people deep into the mountains, where he founded a new monastery.



    The years seemed to fly by, and CountArach matured from a young and brash monk to the aged leader of the monastery, a wise kung fu master. There was peace in the monastery, but he worried that it was his reputation that kept those who would attack it away, and that once he was gone the monastery would fall.

    And so one day, he gathered the monks for an announcement.

    "You are all soft and weak!"

    (this was how he began every speech)

    "And so I have devised a test. When you return to your rooms, you will find a slip of paper under your pillow. For most of you it will contain your name only. Once you have read it, you must destroy it immediately. For three of you, those who I consider to be the strongest fighters, it will contain your name and the names of your partners. You had better be especially careful to destroy that paper. You will be monks by day, ninja by night. During the night, you will mark a select few with the symbol of our monastery. That symbol will remain until the exercise is complete. And for the rest of you monks, during the day you will attempt to find the ninja, and to vote for who you think they are. The person receiving the most votes will also have the symbol painted on their forehead. You must hone your instincts and your detective skills, for it is they alone that will save you in a real infiltration.

    Good luck!"

    **********************

    The three ninja will get 2 "kills" per night at the start, dropping to 1 after the first of them is lynched (or they can choose to kill just one...).

    The monks (townies) each have a duel score. They all start with a duel score of six. This can change in the following ways:
    • Not voting drops it by one for each day missed. The kung fu master will kick anyone whose score is too low out of the temple.
    • Winning a duel will increase it by one. Losing a duel has no effect.
    • Voting for one of the ninja will raise it by 2 if that person is not in the lead when the vote is cast, and by another 2 if they are lynched that round. Voting for a ninja who is in the lead raises it by 1. The final vote cast is the one that counts.
    • Giving the best answer to a riddle raises it by one.
    • Surviving a night attack raises it by one.


    The dueling system:
    Spoiler Alert, click show to read: 
    Duels occur when one person posts "Challenge: So-and-so". That person is honor bound to take part in the duel. There will be a maximum of three per day.

    If you find you don't have time for the game and wish to "suicide", you may post Challenge:CountArach. You will of course, lose, and be removed from the game. Suicide pacts will not be allowed however.

    Duels are not done by a 7 > 6 so 7 wins system. Instead it will be a dice role, so 2 can beat 12.

    The person defeated in combat must rest to heal their wounds, and cannot post for 24 hours or until the end of the day phase, whichever is longer. Their vote is invalidated. I will try and catch the duels during the day and do a quick write-up.

    Monks have a chance of beating back their ninja attacker, this chance starts at 6% (1% for every duel point). You would have to work very hard to make this a significant obstacle.

    You will not be informed of any changes to your duel score (too much work, and it would reveal who the ninja were). At the end of the game the numbers will be posted however.


    There will be no night phase, instead the day will last 36-48 hours, during which time all night orders will be sent to me. I will probably ask for a set in advance to ensure that none are missed.

    The ninja will do their own "kill" write-ups.

    At the beginning of each day, I will post a riddle or trick question with a vaguely eastern theme (as accurately eastern as my depiction of monastery life :p ). The kung fu master encourages mental acuity as well as physical ability!

    Rules and such:
    • There will be no townie pm.
    • Roles will not be revealed upon "death".
    • Since "dead" players aren't really dead they can talk as much as they want too.
    • The ninja win when they eliminate every last monk, not when the numbers become equal as in a regular game, because the monks have a chance to survive a night attack and to nullify a ninja's vote. A very slim chance. Ninja start with higher scores, gain in score for making "kills", and in the scenario that would normally be game over, they don't need to hide and may combine their numbers.
    • PM's from me or from other players may be quoted. No screenshots however.


    Rule Addendum: If you lose a duel you are allowed 1 "Darn it!" type post, no game commentary though.

    Rule Addendum: Since I just realized this could be a problem, if you lose a duel you are still allowed to post an answer to the riddle, as long as you don't reference the game.

    Signed up(28/28):
    GeneralHankerchief
    A Very Super Market
    Tratorix
    CountArach
    Crazed Rabbit
    pevergreen
    Yaseikhaan
    Beefy
    Death is Yonder
    Andres
    CDF
    TinCow
    johnhughthom
    Sigurd
    Ichigo
    shlin
    atheotes
    Beskar
    Khazaar
    Sithlord
    Reenk
    scottishranger
    Askthepizzaguy
    Chaotix
    Double A
    CCRunner
    split
    Renata
    Last edited by Sasaki Kojiro; 10-26-2009 at 05:15.

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