I'm a long time fan of TW games, but new to ETW - I waited out on this one because based on
previous titles' experience they only get playable after a few patches.
I'm about half way through my first campaign (United Provinces) and I must say I've never been
so confused playing a TW game - or any game - in nearly a decade.
So, (probably dumb) questions follow :
1. Enemy hidden units :
A battle somewhere in South America, enemy only has a couple of units, one of them are natives who can hide in bushes. I dispatch the first unit quickly, then spend 10-15 minutes combing the field for the hidden one. Am I missing something here, or is this the way it's supposed to be ? How do I find those guys who refuse to fight, flee or at least show up ? Am I too dumb to be entertained by this sort of battles ?
2. Enemy army remnants :
I win a battle. Enemy still has a couple of cav units fleeing (about 10-15 men each) - then I have to spend 3-6 turns chasing them down because they won't disband ? I remember in previous games they did so when badly depleted. Again, this is not fun, especially when some 20-30 enemy soldiers roaming in your lands can lay waste to 2-3 towns per turn.
3. Naval battles :
They're pretty to watch, but degenerate in an utterly uncontrollable mess. I tend to get beaten when I expect to win, and don't get me wrong - I don't consider myself a tactical genius, but I'm at least competent after 10 years of TW. Example : small battle, me -2 ships, enemy -1 ship. I demast them quickly then move to its stern and start alternating broadsides. 10-15 salvos later, almost no noticeable effect. I move my ships slightly ahead, the enemy fires exactly once and routs them both instantly.
4. Artillery control :
Sometime they won't fire (enemy is at point blank range, standing still). Other times they do, smoke and bang and all, but NO DAMN CANNONBALLS. Yet on other occasions, they yell something like "Open Fire !" (with funny Dutch accent), but that's all I get. And other times they fire at absolutely NOTHING. For minutes on end, if I let them. And where are the pretty target markers from previous games (shift key)? I need them badly, because I don't let my arty on fire-at-will since I've seen them obliterate half my army by ignoring juicy targets standing in front of them to turn their cannons around and fire canister along the line towards some routing cavalry.
5. Houses :
Enemy loves them. They get holed up inside, just because they think it's a good idea when I have artillery aplenty. Really, are they any use at all ?
6. Walls with cannons and soldiers on top :
As above, what's the point of having them when cheap & reliable artillery is available right from the start of the game ? The only thing they add to a siege is a boring few minutes on fast forward, while my cannons blow them to oblivion, and some smiles as the clueless defenders plunge to their deaths when the wall collapses.
7. City ownership after battle :
I lay siege on enemy city. Big army inside, so I wait. One turn left to surrender, ally decides to "help" - they move 2-3 units in and assault begins, with me as reinforcement. The allied army rushes to the walls, gets promptly destroyed and routed before I even had all my troops deployed. I carry on with the battle and eventually win, losing half my army in the process. The ally gets the city. Why the hell did THEY get it ? I was there first, and last, and did all the work. Absurd.
I have a lot more questions, but this post is already too long.
So, what am I doing wrong ?
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