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Thread: What am I doing wrong ?

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  1. #1

    Default Re: What am I doing wrong ?

    Thanks for the answers. I knew I was asking the right place...

    About the city stealing from under siege : it might have been the same in previous games, but I don't remember ever being so annoyed by it - probably it didn't happen very often. In this (my first) ETW campaign it happened in the 3rd siege.
    Regardless of the way it used to be, it's still dumb - it would've been quite easy to make an arbitration system that looks at other factors beside "who started the battle", like : "who lays siege", "who came with more soldiers", "who killed more enemies", "who still has an army at the end". I wouldn't mind losing a city to an ally when they actually came in and turn a defeat into a victory, but to lose it to a handful of idiots who where on the field for only 3 min. before routing...
    Or we could have a negotiation menu between the winning parties for dividing the spoils.
    But I think I'll just follow peacemaker's advice in the future - reload and forget about it.

    On the other points :
    So I'm not the only one having issues with malfunctioning artillery or chasing insignificant armies around. It's strangely comforting to know there are other people having the same problems as me :)

    "That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."

  2. #2
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: What am I doing wrong ?

    Quote Originally Posted by Ars Moriendi View Post
    Thanks for the answers. I knew I was asking the right place...

    About the city stealing from under siege : it might have been the same in previous games, but I don't remember ever being so annoyed by it - probably it didn't happen very often. In this (my first) ETW campaign it happened in the 3rd siege.
    Regardless of the way it used to be, it's still dumb - it would've been quite easy to make an arbitration system that looks at other factors beside "who started the battle", like : "who lays siege", "who came with more soldiers", "who killed more enemies", "who still has an army at the end". I wouldn't mind losing a city to an ally when they actually came in and turn a defeat into a victory, but to lose it to a handful of idiots who where on the field for only 3 min. before routing...
    Or we could have a negotiation menu between the winning parties for dividing the spoils.
    But I think I'll just follow peacemaker's advice in the future - reload and forget about it.
    In the original MTW, whoever got the most soldiers left at the end of the battle won the province/siege. I personally think it's a bug, one that make for a so-called better challenge.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

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