Fisherking 22:20 10-23-2009
Originally Posted by Slaists:
Well, could it be that adding France gave you a global tax hit (global admin costs) so big that it would explain the loss you're describing?
That having been said, I usually struggle economically at the start of the game, but by mid-game (around 1740 or so), I have in excess of 20,000 K profit per turn playing almost any faction in 1.5. And that's without pursuing trade nodes aggressively.
No the admin costs went up less than 1% world wide and it was only the 15th region. ( like 0.1 here or 0.2 there)
There are other things going on.
Several bugs from 1.2 are back in the system.
Ships can once again pirate a block trade route.
If you pirate an active trade route and move the ships in the same turn to a different spot (continuing to pirate the same route) you lose money.
Oh, and another big gripe
is that agents block movement now.
A priest or a rake can stop an army, block bridges and so on.The more I play in this patch the bugger and screwier it seems.
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