Quote Originally Posted by Cultured Drizzt fan View Post
You start at the top left most hex in a province. That is Hex 1. the hex to the right of it is Hex 2, and so on till you reach the end of that row. say the province is 3 hex's thick.


it would go....

123
456
789

but because they are not always the same it would probably be more like

123
45
6789
101112

(each number is a hex BTW)



like that but with the map. And that goes for each and every province you have.
No, You go like this

147
258
359

I think I said it the wrong way then.

Quote Originally Posted by Double A View Post
I think I get it. You do it by column right? Also that would make Paris hex 13 not 14 in Ile-de-France, I think.

Could you also say which province the islands are in? I can make guesses, but not when they're equidistant.
Those 1 hex islands north of Scotland belong to Scotland.
1 hex island near Sweden belongs to Sweden.
Baleares belong to Aragon
Sardinia and Sicily belong to Southern Italy.
Corsica belong to Milan.
Crete belongs to Greece.
Cyprus belong to Syria.

Quote Originally Posted by Double A View Post
And I have 1 more question, so say in province #10, could you have a fort on the hex on its border with 15a, a city on the 10 in the province, and a port west of both to make it a triangle so they all get each other's bonuses?

And that would be city hex 4, port hex 2, and fort hex 5, correct?
Yes, you can build them like that. However, remember that you can't build anything adjacent to enemy city/port/fort.