http://en.wikipedia.org/wiki/Calais
So, the most Northern one in France.
By my count it is six.![]()
Micheal D'Anjou
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No, You go like this
147
258
359
I think I said it the wrong way then.
Those 1 hex islands north of Scotland belong to Scotland.
1 hex island near Sweden belongs to Sweden.
Baleares belong to Aragon
Sardinia and Sicily belong to Southern Italy.
Corsica belong to Milan.
Crete belongs to Greece.
Cyprus belong to Syria.
Yes, you can build them like that. However, remember that you can't build anything adjacent to enemy city/port/fort.
ohh OK. Also, you would not happen to have the economic maps done would you?Its fine if you don't. I get how something like this could be too huge to have everything all set now.
also wouldn't that mean the hex leftmost in England would be Hex 1, and not 20 like you said?
Last edited by Cultured Drizzt fan; 10-25-2009 at 21:41.
Micheal D'Anjou
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Economics map will be done soon. Ask it tomorrow.![]()
I still have a few questions
1. How far can Armies move in a turn?
2. How long do turns last?
3. How does combat work?
4. How do you recruit soldiers?
5. If we have made a trade agreement, do we have to PM you?
Another question, how much does building a city/port cost and how long does it take?
You wondering what you've gotten yourself into yet I-K?![]()
Oh, i've answered my own question about how far they can move![]()
1. Army marches as far as it's slowest member. You can move army faster if you sacrifice more order points.(Normally, Artillery can move only 1 hex. If you sacrifice all 6 order points then i can move 6 hexes)
2. Turn=6 months.
3. I have 10*10 hex map where I solve the battles. I'll explain Battles once all PM's have been sent.
4. You put them into your order.
(Example:
Orders:
1. Recruit Pikemen in Paris.
2. Recruit Pikemen in Paris
...
So you have just recruited 2 Pikemen units.)
5. Yes, otherwise I can't give you bonuses from said Trade agreement.
Can you have both sides of the trade agreement simply PM their trade partners and allies when they send in orders?
Micheal D'Anjou
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Good plan CDF
I was wondering...will we need to build up some City's for cash at the start?
Edit:Also well NPC's fight back?
Last edited by White_eyes:D; 10-25-2009 at 22:44.
2-3 days players have for diplomacy and for sending their orders to me. After that I take probably 2 days(if there are battles to be solved) before I open the next turn.
No. Go and attack them. It would be nice if you give some IC reason why you attacked them though.
wait so npc (white hexes) dont fight at all? we just march in and take it?
Well goodbye Norway.
MINE ALL MINE!
This is the 30 years war guys, maybe you should declare war on nations of your own religion.
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- Proud Horseman of the Presence
Couldn't you just give each region not under player control a defensive army that needs to be defeated, size depends on region?
All PM's have been sent.
Galleons and Ships-of-Line movement is 6 just in case someone else were wondering.
Also, please don't change your names very often! (Ichigo)
If you had any questions then you can ask them now. I think I have some spare time for it..
1. How many units can a transport ship carry?
2. If I have two ports touching the same sea zone then does the income bonus stack or add a smaller bonus or something else?
3. can we recruit armies anywhere? (that is, place them in any hex you control?)
Micheal D'Anjou
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Last edited by Cultured Drizzt fan; 10-25-2009 at 23:47.
Micheal D'Anjou
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Oh man that sucks. Maybe we could make some sort of last minute announcement to see if we can grab a few more players, seeing as now people know how the game will be played. Or at least some sort of method for making sure that nations don't swallow up vast tracts of "Empty" land (Russia, here's looking at you
)
EDIT: Looking at the map, some sort of other German country at least (Palatinate? Bavaria?) will be needed if you don't want me or Austria just marching into Germany (The What Roman Empire?), Portugal and Denmark-Norway, just for balance.
Last edited by Subotan; 10-26-2009 at 00:15.
yeah maybe you should make it like they have a certain mumber of troops and you have to defeat those troops. they can be non-renewable and you could solve close battles by coin flips or something. Yeah shouldnt be huge land grabs.
At first there were only 5 countries: France, Sweden, Denmark, Spain, Austria.
Then, for the gameplay sake I added some others.
I have nothing against couple of other states.
Denmark had it's moments during the war.
I also thought about including Milan, Zaporogian Cossacks, Crimea, Portugal, Palatinate and Georgia.
However, in that time I thought I don't get enough players for this game and thus I excluded those countries.![]()
Last edited by Ibn-Khaldun; 10-26-2009 at 00:32.
I am fine with whatever we do. Ibn has created a great game no matter what
but I think giving kingdoms not shown in the game, like milan, armies to make sure we do not end up with some nations being able to blitz huge areas very early on.
(We could see if we could get any more players, but I do not think that is necessary...just more work for Ibn.)
but I can already see this is a huge undertaking, so we should not press Ibn.![]()
Last edited by Cultured Drizzt fan; 10-26-2009 at 00:46.
Micheal D'Anjou
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