1. If two enemy armies enter adjacent hexes or on the same hex then battle is fought.
2. The battle is fought on a 10*10 hex based map.
3. The side(upper or lower) is randomly decided.
4. Default unit placement:
5. Unit stat explanation:
6. Battle has Fire/Attack and Move rounds.
7. Battle starts with Fire round when all units with Fire ability shoot the closest enemy unit.
8. Move round - All units(except Artillery) move forward.
9. Fire/Attack round - All units without fire ability will Attack while those who has it use Fire.
10. If two units from one army stand adjacent hexes and attack one unit from the other army then their attack will be merged.
11. The same goes for defence.
12. Infantry unit loses 1 Morale per every 200 dead soldier. Cavalry unit loses 1 Morale per every 100 dead soldier.
13. Army who manages to rout the other one wins the battle.
14. All Players can create their own battle formations but they will be used only when Generals/Rulers lead their Armies.
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