All PM's have been sent.
Btw, I will add links to all Chapters to the first post.
No, Pope is not in game.Seeing as this is mainly a war over religion I dont think attacking the grand poobah is a good idea.
All PM's have been sent.
Btw, I will add links to all Chapters to the first post.
No, Pope is not in game.Seeing as this is mainly a war over religion I dont think attacking the grand poobah is a good idea.
called itNo, Pope is not in game.
Ibn, would I be able to get a copy of my economic and PO maps? I'd like to see where I stand after all my construction last turn.
- Four Horsemen of the Presence
im sort of surprised savoy didnt try to expand at all......
Maybe they did, but Pizza blocked them off before they could try.
And seriously, if you put your port 1 hex NE you could have traded with 2 regions. FAILURE.
I am stinking Rich now..
And me and Sweden have an agreement..![]()
Portugal now has trade agreements with England, Spain, Denmark, Poland-Lithuania and Austria and we have sent emissarys to Savoy requesting trade.
If France, The Ottomans, Sweden, The Netherlands or Saxony are planning on building ports we would also like to discuss trade with you. All involved in these trade agreements look set to become quite rich.![]()
Last edited by miotas; 10-30-2009 at 05:06.
- Four Horsemen of the Presence
You have to border sea regions before you can trade with anyone. The only region you touch has Spain to both sides.
That's a no-go, unless you pull a "vanilla" and invade Ireland.
Trade doesn't give much money I notice....
My land mass and city's give me way more cash....I think for someone like Portugal trade is really good.....but I would hate to be next to Spain![]()
I'm bordering tons of sea regions, so I can trade with everyone?
#Winstontoostrong
#Montytoostronger
Sure, just build a port and I'll be happy to trade...
- Four Horsemen of the Presence
Bohemia is landlocked, but mark my words, we will find a way to get to the sea! We will invent rivers, most likely!
Otherwise, we will force a path through Austria unless they give us our independence!
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
Since you are landlocked. Conquer some hexes bordering the sea and build port. Then you will see that trade is really worth it.
I'll send them soon.Originally Posted by miotas
I also made PO maps color coded. Much easier to track PO changes and much easier to make PO maps.
EDIT: Could someone tell me were those last turn report PM's easy to read? Or were they too complicated?
I want to make them as simple as I can so that you, players, could enjoy the diplomatic side of the game and not get overwhelmed by the information you receive with each report.
Last edited by Ibn-Khaldun; 10-30-2009 at 10:56.
saxony understands ports but we had more important things to do. We notice the stinking moslems made no ports or cities
As far as I know you made no public claim to the land, and it wasn't owned by anyone. If you didn't want to negotiate with me over the land, sign a peace accord, a trade agreement, or even stake a claim, it doesn't make much sense to me that you'd use this as an excuse to raise a big army. No one would see any aggression here as legitimate, so perhaps instead of threats (tactful and understated though they may be) we could discuss what is troubling you. I do have grounds to be there as it was unclaimed territory, first come first served. And I didn't expand all the way south to get a port like I wanted to do, I expanded radially and in all directions, as you can see. It wasn't intended to slight you.
If you are concerned with the unit of Swiss armed forces that is presently on your border, that is simply a result of their staking a land claim and it so happens that is the final hex they captured. I can offer my guarantee here publicly and to all nations that I give my word, they are not there to create hostilities.
#Winstontoostrong
#Montytoostronger
Call me silly but I put my port and city where they were historically. If everybody else wants to do things like have English ports in the Faroes, or having Switzerland go off on a random landgrab that's up to them, simply not how I enjoy playing games like this.
edit: just realised how this sounds, not having a go at you CDF or Atpg, I genuinely have no issues with what you have done so far, simply saying it's not how I play games like this.
Last edited by johnhughthom; 10-30-2009 at 18:06.
The Duchy of Savoy asks the Swiss government why they have reacted so if they feel we have no reason to be offended by their expansion? Our statement made no mention of you, and the very fact you have answered shows you are aware you have no legitimacy on Italian soil.
Few things I have to explain. People asked about these.....
1. Can I sell my units as mercs?
Yes, you can sell both your land and naval units. This requires confirmation PM from both players(add it to your orders) and unit you want to sell must already exist. You can't sell a unit you don't have.
Also, this deal will only make those units change their flag. I will not "teleport" them from one side of the map to another.
This deal automatically gives Military Access to the side who bought units until they move their new army out of sellers country.
2. Transport ships. Loading/unloading units?
There are two ships that can carry units: Transport and Fluyte.
Spoiler Alert, click show to read:
How many units ship can carry is determined by the size of the ships hull. So, that means Transport can carry 5 units and Fluyte 3 units.
Loading/unloading units uses one movement of transport ship.
For example, You want to board your army and move it across the sea. The distance between two lands is 3 hexes.
Your order should look like this then:
So, you just successfully transported your army from one region to another using all the movement point of Fluyte.3. Load 1st Army on to 1st Fleet. Move the fleet 3 hexes north next to Whatever region. Unload Army there.
3. Can I move the same army in multiple order points? And the Ottomans were free to move into Wallachia without any announcement?
Yes you can. Yes, since that region was not controlled by the player.
4. Do you require me to openly designate a figure leading my army before it moves, and can it include the leader?
Yes, you must have General leading your army(militia and mercs are exceptions). Just PM me which general you want to lead your army. And, Yes, your ruler/leader/king can lead armies. They start automatically with 2 commands stars.
However, there can't be more than one general per army.
Last edited by Ibn-Khaldun; 10-30-2009 at 18:30.
Charles Emmanuel I, Duke of Savoy died in his sleep suddenly last night leaving no natural heir to the Duchy. The Duke's will leaves his throne to the King of France, who inherits all posessions and dominions of the recently deceased Duke. As of now the Duchy of Savoy ceases to be a sovereign nation and is part of the Kingdom of France.
Last edited by johnhughthom; 10-30-2009 at 19:15.
Woa....
Not that it isnt a shame your leaving but, why France?
Last edited by Greyblades; 10-30-2009 at 20:00.
I had arranged an alliance so they seemed the obvious choice. I won't be playing anymore but I have offered to help Ibn-Khaldun run the game.
I put my cities where I think they are historically as well. My port in Scotland was going to be Wick, but the Faroes were a better position. Heck if you know what I have been doing this whole game you would understand I have a very similar mindset to you.
But when it comes between a very minor, historical discrepancy and a very concrete benefit for putting the port there, I decided to chose the port.
Micheal D'Anjou
Spoiler Alert, click show to read:
Sorry to see you go, John.
I wish to announce now that I would like to claim territory in the italian peninsula region. It is really the only place for me to still peacefully expand, as the north has been claimed already. Many of the other nations in the region are still larger than me and I'm ceding territory to France as did the Savoy.
If there are no objections that's where I'm expanding. I call dibs.
#Winstontoostrong
#Montytoostronger
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