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    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Houserules and self-imposed limitations- Strategos

    ah, here I do have houserules, mostly for army regulation (note: all these armies are raised in steps, in up to 100 turns, so as not to break the treasury):

    a-arche seleukeia:

    army: 2 armies; one east, one west.

    western one:

    1xstartegos
    2xthorakitai
    1xElephantes Kataphraktoi
    5xPezhetairoi
    1xArgyraspides
    2xToxotai Kretekoi or Thanvare Parsig (regularly rotated)
    2xHetairoi or 1 Kataphraktoi and 1 Hetairoi
    1xslinger
    2xprodromoi
    1xsiege weapon
    1xHypaspistes
    1xPeltastai Makedoniko

    total: 24 units (20 in the main army, 4 rotated reserves (cavalry and archers)


    eastern one:

    1xstrategos
    2xPeltastai
    4xhorse archers
    1xelephantes indikoi
    4xthanvare parsig or those extra long range archers.
    4xPezhetairoi
    2xHetairoi or 2 Kataphraktoi
    2xprodromoi or other cavalry.

    total: 20 units.

    as you can see, they differ dramatically, in accordance with who they have to fight. I usually gut my garrison armies to afford all this, but I think its necessary to deal with the enemies at hand-especially in Alexander AI, which is used for EB. I'm good with money, so I often raise 10,000 mnai on the first turn with ease, and in my current campaign I make 20,000 a year.


    b-Makedonia:

    1xstrategos
    2xhetairoi
    2xprodromoi
    1xhypaspistai
    1xpeltastai mekedonikoi
    5xpezhetairoi
    2xagrianikoi pelekophoroi
    2xtoxotai kretikoi
    2xpeltastai
    1xsiege weapon
    1xthureophoroi

    total: 20 units


    c-Ptolemioi

    1xstrategos
    2xklerouchoi cavalry
    1xklerouchikon agema
    5xpezhetairoi (or 4 pezhetairoi and 1 galatikoi klerouchoi)
    2xtoxotai kretikoi
    2xthorakitai
    1xelephantes
    2xpeltastai
    1xsiege
    2xprodromoi
    1xgalatikoi klerouchoi

    total: 20

    outside of these three factions, I generally avoid hellenistic/hellenic factions. I rack up the taxes for the first 150 turns, so as to make money for the longest time. I also tax according to region and happiness, and have in fact been able to pacify my outlying provinces (lowest tax, add garrison, built sewers). so far, haven't lost a provence in my AS campaign.
    Last edited by Ibrahim; 10-26-2009 at 05:53.
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