Results 1 to 30 of 879

Thread: The Mansion [Concluded]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Centurion1's Avatar
    Join Date
    Jun 2007
    Location
    Wherever my blade takes me or to school, it sorta depends
    Posts
    6,007

    Default Re: The Mansion (In play)

    I GIVE UP!

    why cant you use my idea to introduce turn sleeping as well for example.

    1. Move to a room. clear room
    2. sleep group 1
    3. move to room sleep group 2
    etc.....

    we dont get bogged down or encircled, play the nomad game.

  2. #2
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
    Join Date
    Feb 2009
    Location
    Moonwell Pass
    Posts
    4,606
    Blog Entries
    4

    Default Re: The Mansion (In play)

    We'd surely run out of food. Not trying to bring you down, but I like living. Even if I am a girl apparently.

  3. #3
    Member Centurion1's Avatar
    Join Date
    Jun 2007
    Location
    Wherever my blade takes me or to school, it sorta depends
    Posts
    6,007

    Default Re: The Mansion (In play)

    we move to rooms like the kitchen storeroom, etc. looking for more food. and how do you propose we resupply with either of the other plans?

  4. #4

    Default Re: The Mansion (In play)

    Raindrops don't hurt (unless frozen) but sheets of water can break necks.

    Use a bottle neck idea, travel in a small pack of two or three to investigate a room, when it is clear all enter it and fight off the rest from the door that may be following or that may find you all after clearing and entering the room. This way new food can be found, and you can rest when its needed. You have 30 hours until you all starve, 5 turns, I suggest getting a move on it.

    Also, you haven't explored several rooms, I personally like Stilldawn's idea. A lounge typically is a place of living and there is usually snacks/food there, then the deck looking thing would be a perfect place for 300 the Hostiles without getting flanked, unless the Hostiles can climb buildings.

    Edit: Just in case it wasn't clear, send a small group to investigate a room, once it is clear send a messenger back, then bring the entire group.
    Last edited by WilliamWallace; 11-17-2009 at 01:36.

  5. #5
    Epitome of Ephemeral Success Member Death is yonder's Avatar
    Join Date
    May 2007
    Location
    A perpetual tropical island by the equator
    Posts
    2,148

    Default Re: The Mansion (In play)

    Okay, my thoughts on the matter.

    No.1: The hostiles aren't a very stupid lot, they don't flock like sheep to our fire, we actually have to be more proactive. As an example, Atheotes was killed early this game, because our orders didn't include cover the vanguard, it was vanguard cover the rear, but if he failed, what happened?

    Basically, the "hostiles", host controlled I believe, are smart, take advantage of weak points in our situation, and even formation, which is why I believe CDf's idea will not work.

    Our current stand is to survive as a group, but that means that we don't just play the hero and rush out as if suddenly with guns, we're superheroes. We have a slight edge only, and that is range, but what happens when we lose our range advantage?

    No.2: Our supplies are finite, they will eventually run out, and wear and tear and repeated assaults will eventually bring us down, slowly, but surely. This is why Pizza's idea of simply camping is not exactly the best.

    We have only 5 rounds to expand, we cannot hope to hunker down in a fortified location forever, we need to use our remaining supplies proactively to improve our situation.

    No.3: We need to continue our previous running around and doing stuff to improve our lot, more keys and clues wouldn't hurt either. Guns don't change anything from our game, merely our combat orders.

    In Essence: We just need to keep moving around and staying safe, and alternating destinations, and sleeping and exploration.

    Our exploration groups are more well armed, hence we can afford to send them out with hope for less casualties now, if things hold the way they are. We can't be complacent, we may have guns, but who knows what the hostiles have now?

    There is no reason to make a last stand while we try and escape, or in a do-or-die situation.

    Life goes on in this mansion, we just need to stay together and work as a team, if we just keep being proactive, things will look up for us again

    As a suggestion, I suppose we could head to locations that were populated by hostiles in the beginning. Whilst it is possible that the host random.orgs hostile location in accordance to our destinations, it is also possible they are set pieces meant to guard items, like the store room had many hostiles, and turned out to have excellent loot.

    Thoughts?
    You cannot add days to life but you can add life to days.

  6. #6
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
    Join Date
    Dec 2008
    Location
    Faerun, but when I am not insane the USA
    Posts
    3,487

    Default Re: The Mansion (In play)

    Soooo...... Pesticides, big explosion?



    Zain, I am dividing the food as DIY suggested, 5 to each person and two left over as reserve. I will get to my own personal orders soon. Have to go now.
    Last edited by Cultured Drizzt fan; 11-17-2009 at 12:17.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  7. #7
    Epitome of Ephemeral Success Member Death is yonder's Avatar
    Join Date
    May 2007
    Location
    A perpetual tropical island by the equator
    Posts
    2,148

    Default Re: The Mansion (In play)

    So what's the destination for the turn?

    Split up and explore more, or hunker down and be more conservative, sending fewer teams?

    Edit: Seems like nothing is happening until I'm long gone... just a note, I hope that CDf or someone will be able to take over my orders for the next order phase. Additionally, CDf, please send a location order for my character to Zain, once a consensus on our moves in this phase has been reached. I'm sending you the circumstantial orders, as well as Zain, so please, feel free to modify it along with my movement target for the turn, after all, its just a template.

    @Zain: I hope that someone is allowed to just give me location orders or something, because I am unable to be doing that...
    Last edited by Death is yonder; 11-17-2009 at 16:59.
    You cannot add days to life but you can add life to days.

  8. #8
    Member Member Greyblades's Avatar
    Join Date
    Feb 2009
    Location
    UK
    Posts
    8,408
    Blog Entries
    2

    Default Re: The Mansion (In play)

    Quote Originally Posted by Centurion1 View Post
    we move to rooms like the kitchen storeroom, etc. looking for more food. and how do you propose we resupply with either of the other plans?
    I keep saying it we should spit roast the dead hostiles.
    But then again white eyes is turing/turned into one so maybe they're people, so, would it be cannibalism?
    Last edited by Greyblades; 11-17-2009 at 01:45.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  9. #9
    Member Centurion1's Avatar
    Join Date
    Jun 2007
    Location
    Wherever my blade takes me or to school, it sorta depends
    Posts
    6,007

    Default Re: The Mansion (In play)

    I dont know greyblades they just dont scream edible at me.

  10. #10
    Senior Member Senior Member Beefy187's Avatar
    Join Date
    Feb 2007
    Location
    Tokyo
    Posts
    6,383
    Blog Entries
    15

    Default Re: The Mansion (In play)

    I support the bottle neck plan. If numbers are on their side, that is obviously the superior plan.

    We hold for a turn or two, then we can start moving I say.


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  11. #11
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
    Join Date
    Jan 2006
    Location
    Freedonia
    Posts
    2,515

    Default Re: The Mansion (In play)

    I just wanted to let everyone know there is a set number of Hostiles. But the number will remain a mystery.

    Continue discussing please, the more ideas get thrown out there the better the plan will be that is used.

  12. #12
    Member Member Greyblades's Avatar
    Join Date
    Feb 2009
    Location
    UK
    Posts
    8,408
    Blog Entries
    2

    Default Re: The Mansion (In play)

    Quote Originally Posted by Centurion1 View Post
    I dont know greyblades they just dont scream edible at me.
    Hey it was just a suggestion, and I didn't think that it would be taken seriously while we are still well supplied.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO